whipped up a new lorekeeper dwarf mage just to see how well it does ect.
effectivly you get -2 str and con for +2 wis int and cha quite nice to have another race for the casters however something ive noticed since we went to leeto scripts for races is the skill points and how the bonuses are done.
the new dwarfs get +4 lore and spellcraft quite nice initaly starting with 15 lore and 13 spellcraft however as with all the new ( not with the game) races its not as nice as it appears while you do get the bonus you cant add to that skill until your level exceeds the ammount needed to bring x skill above y starting level. IE. my dwarf mage will need to be 6th level to add a point in lore or spellcraft and at 40th ill have the smae lore /spellcraft as any other caster toon. so in actuality your getting 8 skill points for free.
for a race that is "exceptionaly good" at lore ect at the end of the day he will have the same skill level ans any other mage. so my question is this is it possible to change the way skill points are added from the various races so that these races are more adept at these skills than others. similar to the shield dwarf affinity for lore skill wich is applyed in a fashion similar to a item thus your base lore skill is still on par with your level.
IE shield dwarf at lvl 1 with max lore skill is 4 when leveling up but in game it is 6 ( +2 skill affinity ) at 40th its 43 base ( 45 with racial bonus applyed) thus netting the dwarf higher than normal lore skill.
the way the skill bonuses work now a lorekeeper dwarf will have the exact same lore as a shield dwarf at lvl 6+ ( 43 base @ 40th lvl, 45 with dwarf base skill affinity)
this makes them no better at lore than any other dwarf despite their +4 to lore ability.
its a small issue i agree but its still one that buggs me as im shure it bothers some others.
exceptionaly marginal skills
- Aarkon Draco
- Newbie Helper
- Posts: 492
- Joined: Sat Feb 04, 2006 12:32 am
Some good points- it is a shame that the skills bonuses are really only good for a couple levels especially when your an ecl3toon. I have no idea about how the leto scripts run but perhaps at xlvl it could be applied in a different fashion. say worked into the race tokens and added like an item bonus or spell?
But as for the new race i think this is an extremely good addition. Especially for AO/RK Players. I thought of at least 4 awesome builds right off the top my head when reading it. with very little ecl. I expect to see alot of loremaster dwarves running around with little red wings
But as for the new race i think this is an extremely good addition. Especially for AO/RK Players. I thought of at least 4 awesome builds right off the top my head when reading it. with very little ecl. I expect to see alot of loremaster dwarves running around with little red wings
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I've always thought the best way to do skills for races, to have any real benefit from them they should be bonuses. I dont think there is a way to do them like bioware, where they are neither bonus nor ranks, but actual modifiers. The next best thing to that is giving a bonus. Some skills dont cap out the +50 bonus easily, so there is more advantage.
Leto works well for most other subrace attributes except skills, could the rank increase be changed to skill bonus?
Leto works well for most other subrace attributes except skills, could the rank increase be changed to skill bonus?
well why not one of these 2 things:
give skill focus feats (for all subraces?)
or change back to the old style for skill increased (ie: the 'green' style) although this won't add to the bigby spells that look at base scores.
The only 'real' advantage to the way it is, is if you are REALLY tight on skill points, you get a few to spend elsewhere...
give skill focus feats (for all subraces?)
or change back to the old style for skill increased (ie: the 'green' style) although this won't add to the bigby spells that look at base scores.
The only 'real' advantage to the way it is, is if you are REALLY tight on skill points, you get a few to spend elsewhere...
