Weapons of Mass Destruction?

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Blystos Re
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Weapons of Mass Destruction?

Post by Blystos Re »

This is to re-direct the discussion on overpowered weapons from the Artifact Suggestions thread. Moderators, feel free to delete my non-suggestion posts in that thread.

Anyway...where were we...?
eklibo wrote:The reason I went for the high level, though, is that I see most combat classes using either the Blade of the Chanter or Hope Crusher with some sort of tower shield.
Exactly. Hope Crusher is an evil hammer, and the only option for a level 40 who's hammer-focused.

I do agree with Apokriphos; most of them are highly overpowered. New stuff will make it's way in, though...and they will at least be on par with other items of their level and type.
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Post by Alkapwn »

I'd like 2 see more exotic high lvl weapons. 2 Bladed, Tridents, Spears, Dwarven Warhammer, Handaxe, Quarterstaves even. Just to see a variety of toons and a more diverse arsenel.
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mgrjebbo
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Post by mgrjebbo »

what i would like to see is no weapon above +5 on ns5. just because the ab doesnt go up doesnt mean you cant add intresting damage bonus's or on hit effects.

ab and ac enchantments are insane on ns4, and yes it is all relative however if the ab and ac are limited on items it will force more diversification instead of just putting in more generic gear with a higher enchantment.

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Queltor
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Post by Queltor »

mgrjebbo wrote:what i would like to see is no weapon above +5 on ns5. just because the ab doesnt go up doesnt mean you cant add intresting damage bonus's or on hit effects.
This could be an advantage of crafted weapons

Blystos Re
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Post by Blystos Re »

mgrjebbo wrote:what i would like to see is no weapon above +5 on ns5. just because the ab doesnt go up doesnt mean you cant add intresting damage bonus's or on hit effects.
I think that would be ideal, too. No weapon over +5 would almost force a diversity in weapon effects.

I do sympathize with the devs, though...creating items gets tedious.
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Post by minielvis »

I too, agree with the +5 cap on weapons.

It would greatly encourage all of us to use the great selection of
+5 weapons already available. However, how would the current
+6 and +7 weapons be downgraded? Honestly and without a fuss.
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Post by Amoenotep »

i think with the super mods we are able to do with ns5 you'll see diversity in a whole new light. we can do whatever we think we need to on the next version that wasn't previously available to us.


maybe +20 sword that does -50 damage ;)
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Post by Binkyuk »

I think if we could go back in time and redo the item scheme we would. +4 was the original cap, but the whole scale was designed before epic levels, and suddenly doubling the level range messed everything up. Even after upping the steps from 3 levels to 5 that still left another 4 item sets to go up.

Personally I'm unsure what the problem is with +8-9 weapons PROVIDED AC, DR and Discipline scales with it (I'll deliberately ignore parry). If someone with a +12 longsword swings at someone with a +10 Shield it's the same as someone with a +3 longsword swinging against someone with a +1 shield. Similarly a hipser with +10 hide boots versus a spotter with a +10 spot helm is the same as +2 hide and +2 spot.
Of course not everything is an opposed roll, but that can be fixed too by playing with fixed DCs.

Where you get into problems is when you hit engine maximums. We've already hit this with +12 to stats (so I agree no more stats), and I guess if we go much further we'll hit +20 AB as well, but IMO (after the toning down of clerics' gazillion +AB buffs) we're still nicely within that with +8 weapons (well, except for True Strike).

I know many players will gasp and say "but... a +9 weapon just isn't DnD!", but it's a different campaign world.

But don't worry I'm not about to run off and make a +10 rapier without some feedback.

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Post by MasterYoda »

i actually like the +x to weapons whatever it might be.

if you think on the magical level a level 40 should have some uber hit rating vs a level 1

there weapons should be greater and better.

and bink you hit it on the nose. it doesnt matter what +x to weapon you got there is a counterpart on the other side.

and remember again this mod has turned into a power build mod. there arent too many cupcake builds running around anymore. most everyone builds builds to pwn other people.

and with that being said some builds own in certain areas where others suck.

its the paper scisors rock of nwn....
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mgrjebbo
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Post by mgrjebbo »

well as far as ab and ac go like i said above its all relative, however instead of generic +8 gear it could be +5 gear with higher damage mods.

as far as stats go, if you give gear +12 or even +8 you are pretty much eliminating some usefulness away from caster classes. if you can max all your stats and have an uber ab why would you need a cleric to help you out or a bard or mage?

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Queltor
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Post by Queltor »

mgrjebbo wrote:as far as stats go, if you give gear +12 or even +8 you are pretty much eliminating some usefulness away from caster classes. if you can max all your stats and have an uber ab why would you need a cleric to help you out or a bard or mage?
Why do you need a cleric/mage/bard? Because caster classes should all be able to do something more than just buff the melee fighters.

If buffing is the only reason to keep casters around, that's a different problem.

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Post by Binkyuk »

Yes, part of the plan would be making GMW etc scale to match the items.

Bear in mind a buff that gives +1 AB is just as valuable no matter your current enhancement. raising your AB from +80 to +81 is just as valuable as raising it from +2 to +3.

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Iteries
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OMG

Post by Iteries »

Are there already +7 weapon in NS? if so where people.. :lol:

I dont think adding more +'s too weapons will do much good, but variety in what they can do and weapon types alone would help the balance. Odd as it is. I do make some non-power builds for the fun of a challenge. Then again NOT in prime to play them.

The armor selections is pretty good, but would be nice if in crafting armor some resistances to elements. Blah was already mentioned before.

I wish the Dev's luck on figuring this all out
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mgrjebbo
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Post by mgrjebbo »

well i guess it just makes the chase game easier for the dev's if you put a stopper on the enchantments before hand. so you dont have to worry about scaling everything else to match. otherwise its kinda like the dog chasing its own tail.

as for gmw scaling i think that is the greatest thing i have ever heard.

and besides buffs and raises people why does anyone make a cleric, and yes i consider gr and heal/harm to be a buff.

as for mages we all know bigbys and igms cant be beat right...

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Post by LinuxPup »

and besides buffs and raises people why does anyone make a cleric...
To kill people.
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