Gully Dwarves ??

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DragonLance
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Gully Dwarves ??

Post by DragonLance »

Hello everyone, I was wondering if it were at all possible to have gully Dwarves added to NS4? We have Kender from Dragonlance and i was just reading some old posts about all kinds of possible additions to Ragnars kin, well why not gully Dwarves :-)

anyway here are some stats i pulled from the internet (and no there not really for power gamers lol )

Dwarf, Gully (Aghar)
+2 dex, +2 con, -4 int, -4 cha
*size small (+1 size bonus to AC, +1 size bonus to attack, +4 size bonus on hide)
*Base speed of 20 feet.
*Survivial Instinct (+2 racial bonus on hide, move silently, and survival checks.)
*Hardy: +2 racvial bonus on fortitude save to resist posion and disease.
*Pitiable: +4 racial bonus on diplomacy checks to convince an enemy not to harm them.
*Cowardly: -4 penalty on level checks to resist intimidation checks and saving throws against fear effects.
*Favored Class: Rogue

I know atleast one argument against adding them, and that is its not a dragonlance server and where do we stop kender, gully dwarf, minataur etc etc.

however i think they be really fun to RP and u can allow them (or not for RK) anyway up to the powers that be.

DragonLance
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Post by DragonLance »

Oh by the way forgot to say the stats are 3rd edition and also that technically i guess in 3rd ed they could be wizards (-4 int means 14 max)but in 2nd edition it was made 100% clear that gullys couldnt ever use magic because of the way thier brains were - not simply cause they were dwarves. They did however have the ability to cast priest spells though it was also stated that flash or powerful spells frightened them tremendously lol.

LinuxPup
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Post by LinuxPup »

Well... definitely not overpowered...
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npasher
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Re: Gully Dwarves ??

Post by npasher »

DragonLance wrote:I know atleast one argument against adding them, and that is its not a dragonlance server and where do we stop kender, gully dwarf, minataur etc etc.
Minotaurs would be kool!
Nemo saltat sobrius nisi forte insanit

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Aarkon Draco
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Post by Aarkon Draco »

how about Irda

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Post by DragonLance »

Yes there are lots of cool race ideas From Dragon Lance :-) but being a person who only ever owned 2nd edition stuff ive only recently been trawling the internet for what changes they have made 3rd and 3.5 edition to DragonLance.

I mean this server uses leto and for all purposes could add all the dragon lance race like the irda, minotaur, tinker Gnomes etc it just seemed a bit strange to me that they added kender and stopped there lol.

Here are some stats for the other two races mentioned i got off the same website ;-

Minotaur
+4 Strength, -2 Dexterity, -2 Intelligence, -2 Charisma
* Medium
* Base land speed is 30 feet.
+2 natural armor bonus to AC.
+2 racial bonus on Intimidate, Swim, and Use Rope checks.
* Minotaurs may take the Scent special quality as a feat.
* Natural Attack: A minotaur may use his horns as natural weapons to make a gore attack, dealing 1d6 points of damage (plus the minotaur's Strength modifier). If the minotaur charges, his gore attack deals 2d6 points of damage, plus 1 1/2 times his Strength modifier. A minotaur can attack with a weapon at his normal attack bonus and make a gore attack as a secondary attack (-5 penalty on the attack roll, and half Strength bonus on the damage roll).
* Automatic Languages: Common and Kothian. Bonus Languages: Kalinese, Nordmaarian, Ogre, and Saifhum.
* Favored Class: Fighter


Irda
+2 int, +2 cha, -2 con
* Medium humaniod
* Change shape 3 times per time into any humanoid type creature of small to large.
* Cast Dacning lights, Detect Magic, Flare, Ghost sound, Light and Mage Hand once per day.
* LA: +2
Favored Class: Wizard

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