weapon extra damage dice == base damage dice

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disastro
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Joined: Fri Oct 13, 2006 5:59 pm

weapon extra damage dice == base damage dice

Post by disastro »

this is more of a suggestion for ns5, but one way to balance all the weapons in the game is to make all their extra elemental/etc. damage dice be the same type as the base weapon. for example:

dagger = 1d4

20th level dagger = 1d4 + 2d4 fire, 2d4 cold, etc.

[censored] sword = 1d10
20th level [censored] sword = 1d10 + 2d10 fire, 2d10 cold, etc.

here you can see that a [censored] sword does much more damage, but requires a feat, whereas the dagger anybody can use, and has the advantage of being more dual-wield friendly.

this allows the existing balance between all the weapons to continue. blowing a feat on a [censored] sword is always a clearly visible advantage that does not get eroded when extra damage dice get added.

otherwise if a rapier does 1d6 +3d10 damage, and a [censored] sword does 1d10 + 3d10 damage, the extra feat required to use the [censored] sword (and it's narrower crit range to boot) make it a less attractive option than it would otherwise be.

most of the base weapons are pretty well balanced against each other in terms of damage, crit range, finesseability, exotic feat required, etc. and this natural balance can be extended forward to any extent the devs like.

if you run the numbers it really gives many mostly equivalent options when considering 2d4 scythe vs 2d6 greatsword, etc.

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