Traps and exp loss

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KradetheRed
Noob
Posts: 49
Joined: Wed Oct 04, 2006 4:12 pm
Location: London, England (Changes between here and DC)

Traps and exp loss

Post by KradetheRed »

Last night I verified what most of you already knew, beath by traps causes exp loss. While this is ok in one of my thieves guild events, I can see a possible exploit if that's the right word. As a pure rogue I am fairly weak and have no deside to kill guards, try to steal a relic before someone comes, and run slowly all the wayy to my home city.

What I found out last night is that I can wait for someone esle to steal a relic, guess thier route, lay traps along it and take relic from them as they die.

While this is similar to anyone else stealing a relic, the original relic runner now can not respawn if my trap took all his hp unless he wants to loss xp. So this take out him from returning quickly to find me, as well as the person who goes to rez him.

I only bring this up because I love playing my rogue and I want the game to be fun. Not just fun for me.

As always if you get killed by one of my traps I'll rez you if you shout or send me a tell. You may have to wait untill I return my new relic.

Cade.
Krade The Red
Cade ThornGauge

Binkyuk
Absentee Ballot Dev
Posts: 1012
Joined: Wed Mar 09, 2005 6:01 pm
Location: Cambridge, UK

Post by Binkyuk »

unfortunately in my experience when telling someone 'don't respawn, you could lose xp' it somehow gets interpreted as 'respawn quick, there's candy at your rift shard'.

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Netrom.dk
Developer
Posts: 1106
Joined: Mon May 12, 2003 5:53 am
Location: Denmark

Post by Netrom.dk »

Bah it was the first thing I fixed when I became a dev.... I'll make sure its looked into so you don't have to worry about that again.

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