RK Relic Transport
RK Relic Transport
The addition of the RK tunnels is quite nice I'm sure for RK members to traverse the world. It makes their area comparable to a Ferry that most other factions have nearby.
However, the RK tunnels cannot be accessed by anyone by RK (I dont see why AO cant but thats a different topic), giving them free and safe transport of relics once they reach the tunnels. This I do not understand. No one can can enter a restricted area with a relic but RK. You cannot run into guild halls or planar areas to hide and camp out with a relic so why can RK enter their restricted passageway with one?
I would like to suggest that the RK tunnels receive the same treatment as the guild halls and planar rifts in response to relics, either denying access to the transport or dropping the relic outside as they enter.
However, the RK tunnels cannot be accessed by anyone by RK (I dont see why AO cant but thats a different topic), giving them free and safe transport of relics once they reach the tunnels. This I do not understand. No one can can enter a restricted area with a relic but RK. You cannot run into guild halls or planar areas to hide and camp out with a relic so why can RK enter their restricted passageway with one?
I would like to suggest that the RK tunnels receive the same treatment as the guild halls and planar rifts in response to relics, either denying access to the transport or dropping the relic outside as they enter.
-Slave- [GM]
Psycho Banny and all his forms

Psycho Banny and all his forms

I agree, as far as i know the TC NC tunnel does not allow relics. If it does it shouldnt.
I couldnt agree more with you, however i do belive that relics should be allloud on both ferrys and planar portals. So i think all rules and reqs for carrying relics should be removed. would solve alot of issues and level the playing field.
Not only that but it would spice up the relic raiding alot, since you wouldnt know how someone was transporting said relic.
I couldnt agree more with you, however i do belive that relics should be allloud on both ferrys and planar portals. So i think all rules and reqs for carrying relics should be removed. would solve alot of issues and level the playing field.
Not only that but it would spice up the relic raiding alot, since you wouldnt know how someone was transporting said relic.
ehh I think that would just encourage Monk runner type raiders more than add diversity in raiding, not to mention the problems that opens up with hiding relics (hmm water plane?). but keep that for another discussionmgrjebbo wrote:however i do belive that relics should be allloud on both ferrys and planar portals. So i think all rules and reqs for carrying relics should be removed. would solve alot of issues and level the playing field.
Not only that but it would spice up the relic raiding alot, since you wouldnt know how someone was transporting said relic.

-Slave- [GM]
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although again hiding relics is off topic, im going to say somthing anyways, since a am the off topic type
..... threre is no reason why relics should have to pass through a plane, or a nexus . period..... it will end up creating unnecessarry turmoil, frustration for the dm's and DRAMA --- somthing similar to this happened not two months ago over relic hiding.........
and now to get back on topic --
I agree Banny.
RK has no right to a fast way back when carrying their relics, just as there is no reason ferries should be able to carry relics either ( relics have no place on FD , or sunken isle for that matter, they are seprate, and desolate land masses apart from mainland atheria....
if you are in persuit of a RK raider, and he runs through his lazy-tunnel , then he might as well shout HA HA on the shout channel , because now you have no chance of catching him in persuit and you are forced to take the long way down there....and i have timed it -- a conventiaonal hasted character takes about 20 minutes real time round trip from the NS cradel to the RK cradel...... thats no walk in the park.
NC, MA, are two very isolated factions and they are still forced to run their relics the conventional way...they dont have any faction-only-shortcut back home, so it is not fair to those factions, when the dwarfs who are still another isolated faction , should reap the benifit of their shortcut with relics.


and now to get back on topic --
I agree Banny.
RK has no right to a fast way back when carrying their relics, just as there is no reason ferries should be able to carry relics either ( relics have no place on FD , or sunken isle for that matter, they are seprate, and desolate land masses apart from mainland atheria....
if you are in persuit of a RK raider, and he runs through his lazy-tunnel , then he might as well shout HA HA on the shout channel , because now you have no chance of catching him in persuit and you are forced to take the long way down there....and i have timed it -- a conventiaonal hasted character takes about 20 minutes real time round trip from the NS cradel to the RK cradel...... thats no walk in the park.

NC, MA, are two very isolated factions and they are still forced to run their relics the conventional way...they dont have any faction-only-shortcut back home, so it is not fair to those factions, when the dwarfs who are still another isolated faction , should reap the benifit of their shortcut with relics.
Fatzo
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Re: RK Relic Transport
Please don't mate, you don't know what its like having to go through those beetle maps every single time. I had a melee character that had no haste, it took forever to get down to RK. On a side note, you can't use those tunnels until level 10.-BannyD- wrote:The addition of the RK tunnels is quite nice I'm sure for RK members to traverse the world. It makes their area comparable to a Ferry that most other factions have nearby.
My guess is you don't have an RK character. The reason AO can't is because the ones going from AO to RK lead you to the Dwarven Stronghold: Upper, literally taking you into the city. The other way around, though, takes an RK player from their city to the Wyrmroad place. Effectively leaving you several maps to travel before reaching Sleeth. Concerning the "restricted areas", there are none. Its simply a portal.-BannyD- wrote:However, the RK tunnels cannot be accessed by anyone by RK (I dont see why AO cant but thats a different topic), giving them free and safe transport of relics once they reach the tunnels. This I do not understand. No one can can enter a restricted area with a relic but RK. You cannot run into guild halls or planar areas to hide and camp out with a relic so why can RK enter their restricted passageway with one?
Again, you seem to have not made an RK character. There are no restricted areas mate. Its just a portal, on both sides the areas are un-restricted.-BannyD- wrote:I would like to suggest that the RK tunnels receive the same treatment as the guild halls and planar rifts in response to relics, either denying access to the transport or dropping the relic outside as they enter.
Does no one here even build characters in RK? The logic on its decent, but not too explanatory. Perhaps a compromise, that if a character has a relic, they're not able to use the AO-RK tunnels. But they're still able to use the Black Hills-RK tunnels, because those tunnels are hell.Kromix wrote:i agree taht the relicks shoudnt be allowed in the rk tunnel thingie.... maybe say that the relic, because its attached to the player, it makes it too tall to get trhough the low heght and sharp turns of the tunnel so in a way, not possible to pass through it
I thought you were Lawful Good...mgrjebbo wrote:they go back to the cradles at reset. and reset happen what every 4 or 5 hours max? so whats the big deal with hiding a relic. besides your gods would be happy that your making every effort to keep it out of enemy hands.

Re: RK Relic Transport
....okay --- hehe then why dont ya make the Black hills-rk portal-tunnle UN-restricted.....that way you can save everyone time ! ...that compermise is betterP. Fricebottle wrote: Perhaps a compromise, that if a character has a relic, they're not able to use the AO-RK tunnels. But they're still able to use the Black Hills-RK tunnels, because those tunnels are hell.

those other tunnles can make for good places for lowbie RK's to level up in ...so they wont become complely useless....

Fatzo
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no, I have not made an RK character in a long time. All I know is that getting to RK from AO is a pain...and im sure it is for every other faction. I am sorry for the technicality between restricted 'area' and 'portal'. The fact that these "tunnels" are really just portals, however, makes this transport that much more powerful (quicker) for relic capturing. They are a quick and free (!) way of getting a relic home. No other faction has that luxury. We cannot walk just a couple maps out of an enemy relic cradle and into our home without paying any sort of GP or be at risk for followers.
i think fatzo hit the nail on the head here.kingfatzo wrote:if you are in persuit of a RK raider, and he runs through his lazy-tunnel , then he might as well shout HA HA on the shout channel , because now you have no chance of catching him in persuit and you are forced to take the long way down there....and i have timed it -- a conventiaonal hasted character takes about 20 minutes real time round trip from the NS cradel to the RK cradel...... thats no walk in the park
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Indeed he did, but the conclusion is not yet complete!-BannyD- wrote:i think fatzo hit the nail on the head here.kingfatzo wrote:if you are in persuit of a RK raider, and he runs through his lazy-tunnel , then he might as well shout HA HA on the shout channel , because now you have no chance of catching him in persuit and you are forced to take the long way down there....and i have timed it -- a conventiaonal hasted character takes about 20 minutes real time round trip from the NS cradel to the RK cradel...... thats no walk in the park
You see, it may take 20 minutes for a round trip through the tunnels, BUT it is in all likelihood that a person raiding RK would only have to make the trip once or twice, if at all. An RK raider would have to make the trip EVERY TIME!!!
I do agree with Fricebottle that the tunnel to AO is a bit far from RK and close to AO for relic raiding. Though, I don't raid AO except to retrieve our own. You would raid your allies?

Remember way back in the day when AO and RK would cooperate in relic raids and share relics....
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The tunnels were originally designed to give RK a bit of an edge when it came to tunnel travel - they are dwarves after all and should have some pretty fancy tunnels... Plus, that walk out of RK to the surface gets real old real quick, but does provide some protection to the city itself.
I had thought about the relic issue when I put those tunnels in, but RK wasn't really much of a factor in relic raiding, so it hasn't been til now that it's really come up.
I can easly make those tunnels non-transitioning if you have a relic, but I feel like there's a better way out there, just haven't thought of it yet. But, I understand the frustration of the little dwarf running down his hole and not being able to catch up to him...
I had thought about the relic issue when I put those tunnels in, but RK wasn't really much of a factor in relic raiding, so it hasn't been til now that it's really come up.
I can easly make those tunnels non-transitioning if you have a relic, but I feel like there's a better way out there, just haven't thought of it yet. But, I understand the frustration of the little dwarf running down his hole and not being able to catch up to him...
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