Quite honestly, I didn't even think about guild houses when talking about splitting the server - all we were interested in was getting more people more of an opportunity to play NS4 that wanted to.
Adding guild houses in the single NS4 server as it is is enough of a chore (there's a good bit of conversion that takes place on those maps that you don't see) and the thought of doing all that again for another server makes it a non-starter unfortunately. And, I will refuse supporting a separate built module for another server - we just have too much already going on to be able to handle that.
So, we're left with some odd options - the second server doesn't get guild halls (well, they'll be there, but they just won't have keys and no one can get in).
Or, they choose to form guilds with the same names.
Or the same guilds from one server can have their guild be on the other server; but then, what's the point of having two servers? If we're doing a new server, the second server should have different guilds (because of mostly different people) in my opinion.
So, the last option would be that the guilds on the second server would just use the guild houses from the 1st server (along with their names, keys, etc). Perhaps also by 'genericizing' the names of the guild houses a bit more.
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Some of this is also going to be up to DM Fire and how he want's to run the server he's hosting. Short of mod changes, there's sure to be some house rules differences in DMing, etc. They may not take as much crap there was we do on the current NS4.
