Gnoll Extension

Post your tips, ideas for improvements, requests for new features, etc. here
Locked
User avatar
Daedalus
Looking for group
Posts: 146
Joined: Fri Dec 30, 2005 8:33 pm
Location: Holding a bow behind Melf's head!

Gnoll Extension

Post by Daedalus »

Hey all,
I just wanted to put forward a request that there be another gnoll area added or at least a some more gnolls added.

The Flamedances and Bodyguards are nice xp the low-mid up to high teen lvls however they are only present in a single area which takes a little while to respawn and all that is left to kill outside of that area are gnolls that give you no xp.

I would like to request that eithier Flamedancers and Bodyguards be added to the Tunnels area, perhaps a couple at the Fort or an secondary area is added in that has only these two types of gnolls.

Thnx
Do not see madness as a curse,
More of a bitter mercy.

But a mercy none-the-less.
- Sheogorath, Morrowind

kingfatzo
Addict
Posts: 1961
Joined: Thu Feb 16, 2006 7:05 pm
Location: New Jersey, USA
Contact:

Post by kingfatzo »

sheesh , there are enough gnolls over there to choke a horse....

and arent there enough leveling loactions in tat range throuought the server already ? :P
Fatzo
Resident Glutton and Hand of the Legendary Brethren
http://thelegendarybrethren.forumsplace.com/
http://brethren.mygameguild.com/main.asp

MasterYoda
PKer
Posts: 1251
Joined: Sat Feb 25, 2006 2:14 pm

Post by MasterYoda »

kingfatzo wrote:sheesh , there are enough gnolls over there to choke a horse....

and arent there enough leveling loactions in tat range throuought the server already ? :P
Seriously .... granted for druids this area is prime but for other levels u are sometimes even better off elsewhere
TGPO wrote:Man, dont u hate it when yoda is right
Amoenotep wrote:yeah....he's a little right :(
Image

User avatar
Ragnareith
Pk Bait
Posts: 74
Joined: Tue Jan 17, 2006 12:55 am
Location: Bigby's home with a dagger to his throat!

Post by Ragnareith »

I must say I'm with Daedalus on this one. The respawn time is rather lengthy, and there should be something more of an incentive for travelling such a long way. Other comparable sources of xp for that level range really just don't seem to cut it.
"The evil that men do lives after them; the good is oft interred with their bones" - Mark Antony from Shakespeare's "Julius Caesar"

User avatar
DeputyDog
Addict
Posts: 1523
Joined: Mon Dec 16, 2002 6:49 pm
Location: Austin, TX
Contact:

Post by DeputyDog »

The incentive is the boss at the end. The fort area is just a distraction.

There are also crafting locations in the pits.
DeputyDog
Founder
Neversummer
gmcever @ gmail.com

https://www.facebook.com/neversummer4

Image

User avatar
CrazyJ
Relic Raider
Posts: 881
Joined: Fri Mar 10, 2006 7:06 pm

Post by CrazyJ »

For the 13-16 range? Mezzoloth, Gnolls, Duskhaven, Mino Crypt, Gustav's Tomb, Giant Caves... yeah there's options.

Locked

Return to “NS4 Ideas and Suggestions”