not to mention its all of 3 rooms one thts ok and the other two are suicide without a army. these giant open rooms with 30+ spawns in them is a bit mutch dont ya think? you have no cover whatsoever and a party of all melee toons will mostlikely get pwned every time so this forces you to have both a mage and a cleric with you atleast.
"they arent for soloing" im shure something to that effect will be said and thats fine by me but you cant allwase find a mage and a cleric to go with you.
why not add some more rooms to it and thin the spawns out a bit in each room? 30+ in one giant mob is ludacris 17 or so in each of say 4 or 5 rooms like the ones now will still be quite deadly but atleast somewhat "realistic" why would 30+ creatures of this size be in one room? bosses or no giants are rather prideful in their strength and dont see numbers as a necessity.
using the giant cave on giant mountian as an example the last level has alot of spawns but they are in pods of 2 to 7 each. if you changed that to one big open room and one huge mob it would overwhelm most partys that go there easly.
by changing the ice giants to what they are now you have made it more of a "go and collect x item you need then level elswhere" place atleast IMO ( wich is im shure as popular of an opinion as it is allwase
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
all in all what im saying is you went from one exstreem to the other and neither works well. a happy middleground is there all it needs is a little tweaking