Death Attack suggestions...

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Nemesis Revised
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Death Attack suggestions...

Post by Nemesis Revised »

given there's a topic on assassin death attack, it'd be nice to open a thread to give suggestions for improving a versatile class.

knowing that metis mentioned how more flexible classes are harder to balance, here's a suggestion for the assassin class:

1) make the death attack bypass freedom. that way, it can do what it's meant to do. which is to paralyze for a kill. even planar mobs or enemies with freedom wont be able to escape it, unless they make a save - which is more often than not, easier for upper planar mobs (CR32+) as well as epic player chars. this way, a player would have to invest more into assassin levels if he really wants to get the dc up. sacrificing more to put into assassin levels would mean taking out possible benefits more rogue,bard, cleric, etc levels would give.

maybe there'd be some considerations. this bypass would only work if the death attack was done melee and not long-range


another possibility is:


2) if death attack wont bypass freedom or immunity to paralysis abilities, maybe give the assassin higher dc on the death attack. give him +10dc more on 10 assassin, +15dc on 20 assassin, and +20dc on a 30 assassin. this makes the assassin pursue more levels and let him do the death attack but at the same time there's still a counter to it.


or:


3) let the assassin a hipsing ability whenever he hides. maybe in the form of a token (so that he can't spam it as fast as the hips button). let the token give him the hips ability once every five levels of assassin (x6 for a 30 assassin). again to encourage him to get more assassin levels.
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P. Fricebottle
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Post by P. Fricebottle »

Better idea, change Death Attack to a Death Attack :lol: . Make it where it kills the person immediately, like a Devastating Critical :twisted: . This way the Assassin has one huge thing going for him, so it makes it all worth it. Make it so the Assassin can get the DC pretty high as well.

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Post by Flailer »

P. Fricebottle wrote:Better idea, change Death Attack to a Death Attack :lol: . Make it where it kills the person immediately
Bioware hardwire, no. 47,564
Make it so the Assassin can get the DC pretty high as well.
Bioware hardwire, no. 47,565
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Post by Nemesis Revised »

so is it possible or not just coz its hardwired?
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Maankin
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Post by Maankin »

hardwired = hack pack = no :(

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Post by PeregrineV »

Give the assassins poison that only they can use to make up for bad bioware hardcoding.

And give them an odor like rotting zombies (token). All that posionous green gas is sure to kill the unwary. dc= assassin level (one save for each ability score, posion reduces score -2 - (assassin level/5).


:idea: :idea: :idea:

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Post by Cthulhu Drega »

BG gets use poision too so it cant be assassin only

*edit hmm atlest i thought they did guess not but they should it is right up their ally
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Binkyuk
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Post by Binkyuk »

If Death Attack is hardwired, is it possible to just disable it and reimplement something more sensible from scratch? Lots of work I know.

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Post by Netrom.dk »

Quick guide to feats:

If its automatic used (dev crit, death attack, hips, weapon focus etc) it is hidden somewhere in the engine and is hard coded so we cannot do anything to change the way they behave.

We can pull these feats out with Leto, although it would mean you need to relog every 2 assasin level (not that big of a deal)

The problem is with replacing it. We can modify most feats that has activating use (turn undead, disarm etc.). But we cannot add new feats without requiring a hak-pack which we haven't done yet and wont do in the future.

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Post by Death Dealer1 »

i'm glad the realms top assassin lover is back to help me back up some kind of changes. :wink:
if i didn't do it...someone else would have.

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Post by Throst54 »

did assassin get some changes witht he last hakpak or did people just realize it was good all the sudden?
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Post by Death Dealer1 »

no changes..ppl are experimenting
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Post by Binkyuk »

Netrom.dk wrote:The problem is with replacing it. We can modify most feats that has activating use (turn undead, disarm etc.). But we cannot add new feats without requiring a hak-pack
Yeah I was thinking more of a token, though i guess a class based token would be quite new. Personally I'd be happier making the assassin's assassinate move activation based rather than automatic. It's not like a monk assassin just wanders along and paralyses everyone he bumps into (with his unarmed strike) without trying.

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