Fire and Regeneration

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Kirg
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Fire and Regeneration

Post by Kirg »

Shouldn't a troll stop regenerating if hit by fire damage?
Or shouldn't it take more damage from it than usual?

Umpa
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Post by Umpa »

I could be wrong here, but I was under the impression in DnD any addition only the damage done by the fire/acid would not regenerate. So if you hit them for 20 physical and 4 fire, then that 4 should not be regeneratable. I'm not sure if this is in the game engine though.

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Flailer
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Post by Flailer »

Nope, not possible in the NWN engine
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P. Fricebottle
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Post by P. Fricebottle »

That would be insanely hard to script, with regenerating and non-regenerating at the same time. However, it wouldn't be too hard to give them Fire Vulnerability.

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PeregrineV
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Post by PeregrineV »

Yeah, and I think that charcters benefit more from regen than monsters. We wouldn't want fire/acid damage done to us to be unregenerable (is that a word?).

Umpa
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Post by Umpa »

Perhaps follow it up with you must torch this corpse with a torch. Or it comes back alive.

P. Fricebottle
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Post by P. Fricebottle »

Umpa wrote:Perhaps follow it up with you must torch this corpse with a torch. Or it comes back alive.
Thats a great idea. Put its corpse decay to like 600, really slow like the old Gnolls in 3.5 (remember how the caster gnolls kept rezz'ing them? :lol: ). Would it be possible that they aren't affected by the -11 = dead script. Like, at -35 hp they regenerate to -29, then -23, -17, -11, -5, and then hes alive at 1 hp again.

VagaStorm
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Post by VagaStorm »

I think I remembers some trolls in bg2 that had to be tourched for em to die, or they would just come back to life.

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CrazyJ
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Post by CrazyJ »

Yep, pretty much all trolls in BG2 had to get hit with fire/acid once they fell down.

watchwood
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Post by watchwood »

I remember those. It'd be a nice touch.
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