Bigby's Grasping Hand

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Death Dealer1
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Bigby's Grasping Hand

Post by Death Dealer1 »

ok, most ppl will agree the checks for the grasping hand paralysis are a little on the lop side. most of the others that i've used actually do pretty well and seem ok....so on to the topic.

i was in my shower, we all know great ideas hit you while your washing the pk blood off, and i thought of a way to make grasping hand more pvp compatible and still be effective in pvm.

what if we make the save for paralysis a will save. it fits in with most spells that paralyze vs will. ok if we do this why not have a scaled dc based on the casters lvl. lets check the numbers.

say we have a will save vs dc of sorc/wiz lvl +5

this would mean that to more lvls you have as a caster would improve your dc and actually encourage players to keep more pure if they wanted to maximize the effects.

the dc would be maxed at 45 for a pure class lvl 40 mage. this also falls in line with other dc's of spells like wail for max dc's at lvl 40..so its not overpowered. i do think that this might have some good outcomes using it and would actually make this spell better for it and more compatible with everyone involved.

if your worried about rogues using umd and getting wicked saves on a spell cast off a scroll then set the umd dc at 10+umd skill mod/2-4 depending on how much power you want to give them.

what you think?
if i didn't do it...someone else would have.

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Alain
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Post by Alain »

the problem I have with thsi is the reason youre paralyzed isnt that it is racking your brain; its because a giant hand is crushing you. It really has nothing to do with willpower (except maybe willing yourself to stay conscious, but were talking the paralays).
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Death Dealer1
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Post by Death Dealer1 »

so make it a fort save...doesn't matter, the ground work is really pretty sound and any save could be used for this. make it a fort save as it is like the grip of a python squeezing the life from you.
if i didn't do it...someone else would have.

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IcemanXV
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Post by IcemanXV »

Again, that kills most builds except monk/blackguard/paladin and combos thereof. My Paladin has all saves in the high 30s at lvl 22.

I know not all spells can be perfect, but there has to be a way that makes the spell a reasonable choice for mages without it being autopwn, and have almost all classes have a fair chance at saving it.

Guaranteed a barbarian, fighter, wm, or ranger will never make those saves.

Death Dealer1
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Post by Death Dealer1 »

i can gaurantee any heavy melee char can make a dc 45 fort save after lvl 30. it has no real higher cap than wail and its a fort save. and as it would scale with the casters lvl it wouldn't always be that high. so a normal fort save when they first get it would be around 20-30...just like finger. its way saveable at that lvl...nothing overpowered about it.
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IcemanXV
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Post by IcemanXV »

I was referring to will save. However, you make it fort, and a dexer might end up having issues. Tough to just label it one way, in my opinion.

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Post by Death Dealer1 »

there are always spells that one class can handle more than another. that is the nature of the beast. not every class has a good shot against anything thrown at it. its called a weakness.
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Post by P. Fricebottle »

I agree with DD1, if we make every spell save-able by every class, we kill it. I like the idea for Tubmle to avoid it though, but if the mage focused on the bigsby and lands it then the dex'er is screwed. So theres a chance to avoid it, but still retains usefulness by being able to keep a dex'er down.

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