Artifact suggestions!

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Flailer
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Post by Flailer »

Nice ones BannyD. Your bonuses and drawbacks are showing some better balance. Make sure some of them are actual drawbacks though - for example, like the Viis'nil Spirit Defender: you don't often have to make saves vs sonic. However, 100% vulnerability to sonic would probably be more appropriate.

Other drawbacks that are useful:
• Decreased saves
• Damage vulnerability
• AB and damage penalty
• Decreased skills
• Reduction of CON, STR, DEX (or WIS, CHA, INT if it's an item that offers bonuses to classes that find those stats useful)
• Decreased AC
• Greater arcane spell failure
• Increased item weight
Flailer
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Metis
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Post by Metis »

I have deleted a lot more posts due to the fact a lot of new items are being created from this thread (although some of your stuff needed to be toned down :wink: ). I am going through as fast as I can and eventually would like to delete most of the posts deciding to either implement something or not. Even after creating things they will not appear in game right away, adding them to the database making sure level restriction is in place, etc takes some time.

I would still like to see more then just weapons (or at least common ones), the more unused the better. How many people do use medium armor? I want to get some focus on the rarely used items so people feel like they have flexibility instead of feeling like they have to go either heavy armor or robes.

Use the following format, it will help me out a lot and please keep any other comments to a minimum, I have already deleted about 3 pages from here:

Class: armor, weapon, ring, etc.

Type: longsword, heavy armor, etc

Level:

Name:

Stats: list each on separate line
Next stat
Next stat

Description: try to give me something even if it’s short.


Copy paste Template if you want:

Code: Select all


[b]Class:[/b]

[b]Type:[/b]

[b]Level:[/b]

[b]Name:[/b]

[b]Stats:[/b]

[b]Description:[/b]
"Wheresoever you go,
go with all your heart." - Confucius

Metis
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Post by Metis »

I started going through this post again and while I was checking for something else I stumbled across this post by one of the Biomods, Lilac Soul, it is a good explanation why onhit spell effects are used very sparingly:
Just think of this: Each time a creature wearing an armor or shield with this property is being hit, and each time a creature wielding a weapon with this property hits, a spellscript is fired. These spellscripts can be rather complex and thus they take some time to execute. Usually this is a no brainer, as it does not happen every few seconds that these spells go off, but once you put them as OnHitCastSpell property, they will execute very often.

Magic missile has a 28 ms execution time on my test computer. Envision a fighter doing 5 attacks per round against a weak opponent. This would make 28x5 ms cpu time required in addition to all other attack engine computations and scripts (OnAttack). Now just think about haste or whirlwind. If you make a rather bad choise about your OnHit spells (i.e. an area of effect spell that needs to loop over a huge number of creatures), only a hand full of people with such a weapon fighting each other have the potential to take up most of your CPU cycles
"Wheresoever you go,
go with all your heart." - Confucius

P. Fricebottle
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Post by P. Fricebottle »

Dream Crusher


Level: 25 Greataxe

Special Abilities

Enhancement Bonus: +5
Additional Damage: +2d10 Slashing Damage
Elemental Damage: +1d10 Sonic Energy Damage
Massive Criticals: +2d8 Damage
Keen
Light: Dim (5m) White
On Hit: Silence DC = 22 [Duration - 5 Rounds]


Description: Created by an insane mage, the Dream Crusher was made with the idea of explosion in mind. The mage cast all he knew to make his dream come true, his lab came alive with explosions and blasts of magical energy. The original axe was found in a crater, with the mage now way in sight. The axe, sitting there resonating with energy.
Image

Kirg
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Post by Kirg »

Thunder's Twin (Handaxe)

Description: Granted by Tempus to a legendary Woodman. Only a feat like slaying an Ancient Dire Bear with his own hands at a young age would get this special attention.
Required Level: 25
Base Damage: 1d6
Base Critical Threat: 20*3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Weapon Proficiency (Martial) or Weapon Proficiency (Monk)
Base Item: Handaxes
Weight: 5.0

Special Properties

Additional Damage: +2d10 Slashing Damage
Elemental Damage: +1d8 Electrical Damage
Elemental Damage: +1d4 Fire Damage
Enhancement: +5
Massive Criticals: 2d10 Damage
Keen
Light (10m) red

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CrazyJ
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Post by CrazyJ »

Wand of Warding
Level 20 wand
10 charges
Greater Stoneskin (20) 1 charge ea
Displacement (20) 1 charge ea

Wand of the Eye
Level 25
20 charges
True Sight (20) 2 charges/ea
Clairaudience/Clairvoyance 1 charge/ea
See Invisibility 1 charge/ea
Ultravision 1 charge/ea

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CrazyJ
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Post by CrazyJ »

The Northern Wind
Spear +6 (Level 30)
Keen
+2d20 pierce
2d12 massive crits
1d10 sonic
1d8 cold
Lesser Clarity (10) (1x/day)

This spear was left behind when the northern Elemental Lord Chinook was slain by the demon Gothmog.


------
Gothmog's Fire
Club +6 (level 30)
+2d12 bludge damage
+1d6 slash
+2d12 massive crits
keen
+1d10 fire
+1d6 acid
On-Hit: Level Drain, DC 24

This lethal club was wielded by the demon lord Gothmog, slain in an epic battle over the fate of the White Mountains.

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mgrjebbo
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Post by mgrjebbo »

Finger of Tyr

Longsword +2 (lvl 9)
+1d6 slash
+1d4/-2 divine
Massive crit +1d8

As a gift to his most devoute followers Tyr bestow this sword upon only the truest belivers. A true divine gift in the war against evil and injustice.

.. i made the slash 1d6 instead of 1d8 to counter the +2 at 9th lvl. I am thinking its possible to make something +1d2 in NWN?

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CrazyJ
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Post by CrazyJ »

Wraith Ring
Level 25
+40 hp
Decreased saves: Will, -2
Damage vulnerability: Positive/divine, 25%
Damage vulnerability: Fire, 20%

These rings were made to enslave those who lust for power into the service of a dark power.

-----

Boots of Bouncing
Level 20
Dex +6
Dodge AC +4
Skill Penalty: Discipline, -10

These boots are enchanted to make the wearer's feet almost fly off of the ground, giving him unnatural agility. The instability can work both ways, however...

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CrazyJ
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Post by CrazyJ »

Giant's Toothpick
Level 9
Rapier
+1
+1d8 pierce
+1d8 mass crits
+1d3 cold damage

Crafted to simultaneously relieve sore gums and clean teeth, this dental accessory for giants also makes a formidable weapon in the hands of races of lesser stature.

Metis
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Post by Metis »

Down from 7 pages a lot were put in now keep them coming.

Please read Flailers post about overpowered items and suggest things that balance, something with unusual power should have heavy penalties.
"Wheresoever you go,
go with all your heart." - Confucius

Lorkar1

Post by Lorkar1 »

Nerax's Scream
Forged for the Lich King Nerax in his fight against the light and living.
When asked about the axe Nerax replied,
"Now this is music to make your ears bleed!"
Level 30
+6
Slashing 2d6
Negative Energy 2d6
Sonic 2d6
Keen
Massive Criticals 2d6

P. Fricebottle
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Post by P. Fricebottle »

Last Cry


Level: 9 Dire Mace

Special Abilities

Enhancement Bonus: +3
Additional Damage: +1d6 Bludgeoning Damage
Elemental Damage: +1d12 Sonic Energy Damage
Massive Criticals: +1d10 Damage
Skill Decrease: -10 Listen
AC Decrease: -1 AC

Description: This weapon glows from both ends with a cackling sound that crushes even the sturdiest stone. However, the loud sound nearly deafens its wielder and leaves the wielder more open to attacks due to the lack of suitable hearing.
Image

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CrazyJ
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Post by CrazyJ »

Loviatar's Lash
Level 25 Light flail
+5
Keen
+2d8 bludge
+1d12 slash
+1d4 acid damage
+1 negative energy damage
On Hit: Ability Drain, Con, DC 22
On Hit: Cause Serious Wounds, 20%
On Hit: Cure Moderate Wounds, 10%

Loviatar, Lady of Pain, enjoys causing agony before death. Sometimes this means keeping the victim alive long after they would normally have died...

Blystos Re
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Post by Blystos Re »

Power Sword

Level 9 long sword

Special Abilities:

Use: Blade Thirst - 10 charges

Enhancement bonus: +2
Skill Bonus: Parry +3

Description: One of the legendary Power Weapons of Aetheria, this sword does not look overly impressive to the untrained eye. However, when the Name of Power inscribed on the blade is spoken by the wielder, the sword will temporarily gain amazing magical powers. (Or more similar to the description of the Power Stave, I just don't have it available to reference).

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