Greater Ruin DC
Greater Ruin DC
What's the story with the greater ruin DC being jacked up so high? DCs of 62+ for example. Seems like something you'd see in NS 3.5, but not in a medium magic server. Very very few characters can make saves like that... If I recall, epic spells are considered level 10 spells, so the DC should be 1 higher than an equivalently schooled level 9 spell.
Could it be set to behave like a lvl 10 spell?
Could it be set to behave like a lvl 10 spell?
- Mr. O'Dearly
- Developer
- Posts: 655
- Joined: Mon Feb 27, 2006 4:28 am
Actually, Greater Ruin DC is fixed at 25 + stat modifier (INT, CHA, or WIS). I don't see how it could get up to a 65 DC.
ETA: Okay, now I see how that happened. Someone made a mistake in the function that determines the ability modifier, and it's using the spell caster's fort throw to determine DC for Ruin and Hellball. LOL. It'll be fixed momentarily.
ETA: Okay, now I see how that happened. Someone made a mistake in the function that determines the ability modifier, and it's using the spell caster's fort throw to determine DC for Ruin and Hellball. LOL. It'll be fixed momentarily.
-
lord_modred
- Spam Master General
- Posts: 864
- Joined: Thu Mar 06, 2003 2:39 am
- Location: pirating the spanish maine
- Contact:
i think that would be a pretty rational step seeing as everyone makes powergamey builds with absurdly high saves *cough*onelevelpali*cough*
"O cruel fate, floating through the void of space like gravity's plaything. O to be thusly boned. Ask not for whom the bone bones, it bones for thee."
help save world hunger!
help save world hunger!
-
lord_modred
- Spam Master General
- Posts: 864
- Joined: Thu Mar 06, 2003 2:39 am
- Location: pirating the spanish maine
- Contact:
-
Death Dealer1
- PKer
- Posts: 1263
- Joined: Fri Dec 23, 2005 8:59 pm
- Location: the land of aaahhhhh's, where dorothy lives ;)
-
JesterOI
- Resident Spam King
- Posts: 1016
- Joined: Wed Jan 15, 2003 4:14 am
- Location: SPAM!!!ville
- Contact:
25+abilityMOD seems a little low for an EPIC spell.
25 = level 9 spell + epic spell focus.
Nothing much special about that.
30+abilityMOD would be more fitting than 25+abilityMOD for a spell that is ueable only ONCE per rest.
The Epic Spell DC's should get some sort of boost to make them better than 25+abilityMOD.
25 = level 9 spell + epic spell focus.
Nothing much special about that.
30+abilityMOD would be more fitting than 25+abilityMOD for a spell that is ueable only ONCE per rest.
The Epic Spell DC's should get some sort of boost to make them better than 25+abilityMOD.
I think no change really is needed anyhow... its not like it does enough damage to kill at full power anyhow, unless the target is already damaged enough by other means.
More often then not, I've seen greater ruin fail to kill (and even have seen people use it really poorly as a starting move *ahemredrumahem*). Plus in the case of relic raids by high speed high SR monks, it's pretty much the only spell that damages them.
More often then not, I've seen greater ruin fail to kill (and even have seen people use it really poorly as a starting move *ahemredrumahem*). Plus in the case of relic raids by high speed high SR monks, it's pretty much the only spell that damages them.

Aye.... not often do i pull a full damage on a GR, usually it is resisted and does only about 100 damage, although when an enemy fails to resist it, the result is glorious 
Fatzo
Resident Glutton and Hand of the Legendary Brethren
http://thelegendarybrethren.forumsplace.com/
http://brethren.mygameguild.com/main.asp
Resident Glutton and Hand of the Legendary Brethren
http://thelegendarybrethren.forumsplace.com/
http://brethren.mygameguild.com/main.asp
- Mr. O'Dearly
- Developer
- Posts: 655
- Joined: Mon Feb 27, 2006 4:28 am

