im just wondering if there's a way to script the porting of summons as well coz whenever the player ports, the summon gets left behind.
sme examples:
1) Tower of Sorcery in Garagoth. there are three portals that lead to various rooms in the tower of sorcery. Room 3 leads to the relic room.
2) Portal that leads to uknown evil
i think there are others as well...
Porting within same map (with summons)
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Porting within same map (with summons)
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Aye i have noticed this as well in multiple locations --
other examples :
-one map in the dwarf home underground-ism maps
-bandit camp HQ
etc....
It would be nice if this could be looked into...at the lower levels, summons arent always that critical...but when a solar gets stuck...
other examples :
-one map in the dwarf home underground-ism maps
-bandit camp HQ
etc....
It would be nice if this could be looked into...at the lower levels, summons arent always that critical...but when a solar gets stuck...
Fatzo
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P. Fricebottle
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That's why I summon after I port in these types of places. 
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Fatzo
Resident Glutton and Hand of the Legendary Brethren
http://thelegendarybrethren.forumsplace.com/
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Resident Glutton and Hand of the Legendary Brethren
http://thelegendarybrethren.forumsplace.com/
http://brethren.mygameguild.com/main.asp

