Ideas to spice up the relic hunt

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mgrjebbo
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Ideas to spice up the relic hunt

Post by mgrjebbo »

Just a thought so laugh if you like, but what if the # of relics decreased to one. One relic with a 50% xp bonus, and the cradels hold time decresed to 0. Wouldnt it make it alot more intresting to know that one person could run in grab the relic and be gone before anyone knew about it. And maybe get rid of the server warning that you are underattack. This would make relic raiding availble to all level toons, since you wouldnt know yours was gone until you noticed you no longer had the bonus, and by then its too late. It would give even the lower populated factions a chance at the bonus and move the attackers from town to town chasing it. What if even you didnt know who had the relic. You would actualy have to explore the server going into every town to see if their cradle was empty or full. Just some thoughts to expand the relic system to encompass even the weaker pvp factions.

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Post by P. Fricebottle »

Actually it would make it a lot more annoying. I know you're just brainstorming, but I'm against this idea 100%. Each relic is actually sorta spiritual to that faction. TC has their holy tree stick, MA their magicky relic, etc. Besides, I know you'd THINK this would make it easier for less populated factions but it really wouldn't. It actually would make it easier for popular factions, because if a character from MA for example stole the relic than a band of AO people could just go over to Garagoth and take it with ease.
    Also, despite what you think, this system is actually STRENGTHENING weak factions in my opinion. Certain guilds have chosen the underdogs (Yubs in MA and the B.B. in RK), and encourages lowbies to be grateful when they have the bonus and kinda want to help out when they get high level.
      However, I think the warning and time to release the relic needs some work. I understand why the long time and alarm, but it would be really cool for someone to actually STEAL a relic (not MUG it). Perhaps surround the cradle by a certain number of traps, make the rogue disable them (if they fail the alarm is triggered). When traps are completely disarmed successfully, the rogue must carefully pick the cradle's lock. Failure results in the alarm going off. The DCs should be pretty high, encouraging rogues to actually invest in their other skills no one ever uses (right now rogues only use tumble, hide, move silently, and use magic device). When they make off with the relic, the alarm goes off in approximately one minute when one of the members of the Alliance who got their relic stolen realizes they have been duped.
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      Post by lord_modred »

      P. Fricebottle wrote:Yubs in MA
      it's freakin' ewoks!
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      Post by P. Fricebottle »

      Sorry, its just that you guys shout YUB over the shout channel so often I've got so used to nicknaming you guys it. Besides, Ewoks is hard to remember. I'm not really a Star Wars fan.
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      Post by JesterOI »

      How about keeping the system the way it is now.
      But...
      Every friday at around 7PM GMT the relics get sent back to home cradles.
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      Post by lord_modred »

      or have them stolen by mysterious NPC ninjas and spread throughout the realm!
      "O cruel fate, floating through the void of space like gravity's plaything. O to be thusly boned. Ask not for whom the bone bones, it bones for thee."

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      CrazyJ
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      Post by CrazyJ »

      If a relic is away from home for more than 36 hours, and it stays in one spot for more than 6 hours, then it randomly relocates or returns home.... makes sense to me. This is just a variation on a couple of the previous posts... prevents hoarding and makes it more likely that I'll actually see a relic bonus without being SL.

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      Post by Elagneros »

      I dunno, how about some of you guys out there actually try building up your strength to fight for the relics? I mean, really no one outside LA seems even willing to take on SL these days. Ok, I know some guilds and faction are small and don't have the manpower, but surely some of you guys must be getting sick of watching SL and LA trading the relics back and forth. I'm certainly not going to give the relics away.
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      Post by lord_modred »

      MA is on there way dont worry...


      and the reason AO doesnt do it is due to the fact that everytime they do, DM's come in to remove them, or in the abscence of a DM, players start spawnkilling and disarming characters on respawn(which i believe is an exploit). kind of puts a damper on the whole situation.
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      Post by JesterOI »

      I remember one time I was doing a relic raid on SL with one of my AO characters, I grabbed a relic and started running, then some DM smacked me with darkness. Was blinded for a good half hour atleast. (was probably more)
      Resting and greater restore wouldn't remove it, didn't have any UV but it would have been useful.
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      Post by alena »

      It doesn't take much (or even a DM) to put you in the dark :D. However, 30 minutes is a bit much. It might have been one of the darkness bugs that we drow have adjusted to.

      Relocating the relics is not going to change very much as there is a strong group of drow that live outside the US. They collect those relics very early in the morning for you West Coast players.

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      Post by Silver Lady »

      and always same. Nobody from SL /high lvls/ - lets go for LA relic and others. Later. Nobody from LA /high lvls/ - lets go for SL relic and others.

      I didn't see a ppl from AO to get relics = maybe their are bored.

      Maybe is time for something else.
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      Mr. O'Dearly
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      Post by Mr. O'Dearly »

      JesterOI wrote:I remember one time I was doing a relic raid on SL with one of my AO characters, I grabbed a relic and started running, then some DM smacked me with darkness. Was blinded for a good half hour atleast. (was probably more)
      Resting and greater restore wouldn't remove it, didn't have any UV but it would have been useful.
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      Post by Elagneros »

      lord_modred wrote: and the reason AO doesnt do it is due to the fact that everytime they do, DM's come in to remove them, or in the abscence of a DM, players start spawnkilling and disarming characters on respawn(which i believe is an exploit). kind of puts a damper on the whole situation.
      I seem to recall an incident where a DM was backing up an AO raid by spawning Disciples and dragons against a small group of SL defenders. So DM interference has occurred on several sides, although I believe an end was called to this.
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      Post by Kromix »

      Elagneros wrote:
      lord_modred wrote: and the reason AO doesnt do it is due to the fact that everytime they do, DM's come in to remove them, or in the abscence of a DM, players start spawnkilling and disarming characters on respawn(which i believe is an exploit). kind of puts a damper on the whole situation.
      I seem to recall an incident where a DM was backing up an AO raid by spawning Disciples and dragons against a small group of SL defenders. So DM interference has occurred on several sides, although I believe an end was called to this.
      that was a 2 man raid, and it wansnt really a raid... none in my guild knew about it nor DCN knew...
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