The circle job ideas

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Core
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The circle job ideas

Post by Core »

I had a few ideas for The Circle jobs, don't know what devs have planned but it might give them some ideas. The NC gets and item with golden glow, MA gets and item with a red glow and various weapon or armor types for different alignments. I was thinking it would be cool to have a green glow for the circle, similar to when you mouseover a team member. Also it could have weapon effects against good and evil but not against neutrals. Another thing I was thinking along the lines of helping TC for relics, since they have no runners. No monks and few hasters (save bards) makes relic running and protecting very hard. Maybe they could have armor similar to what MA magical armor is but instead of damage it would cast web on them DC = user level when a good or evil character strikes them. If web is too much maybe some similar slowing property that druids might use. This way a TC relic runner could get a little bit of a running start if their counterpart doesnt pass a save throw. If this unbalances PvM or PvP too much then disreguard it. Any thoughts?

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PeregrineV
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Post by PeregrineV »

How about they can change shape to a wolf or something for rounds=level, but with increased movement for that time?

Or a bear shape with ab+(level/5) attack bonus.

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Post by Spura »

PeregrineV wrote:How about they can change shape to a wolf or something for rounds=level, but with increased movement for that time?

Or a bear shape with ab+(level/5) attack bonus.
Do you have any idea how much this would suck compared to LA token for runner job?
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Post by lordvan52681 »

I say just give the Devs time. If they keep the way theyre going, then TC, SL, and RK will have outstanding jobs.in order of appearance:

AO Jobs: SUCK
LA Jobs: not good
NC Jobs: Good
MA Jobs: Great

If this keeps up, the last one to get jobs will have fantastic job quests :D

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Spura
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Post by Spura »

I must say +50% move speed is greatest reward for any character without haste, hands down.
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Post by Elagneros »

The LA jobs aren't that bad, it's just that they're pretty repetitive compared to the new jobs that were added. Also, NC and MA jobs will help get a character to about level 9, while the LA jobs are only good for about 6 levels.
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Post by Death Dealer1 »

anyone ever used the NS guard job item with a high lvl bard...that thing is like double curse song on the right ppl...thats horrible to think about.

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Post by lordvan52681 »

the prizes are nice, in my opinion anyway, whixh is why its better than AO. But the quests themselves suck. NC has much better quests. Havent gotten too far into MA's yet.

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Post by P. Fricebottle »

Yeah, I'd like to deliver messages to somewhere that doesn't happen to be the south wall and can only be reached by the conveniently placed sewers. lol, sorry. Maybe just add in a message delivery to EVENSHIRE (Yay!), and/or a message to delivery to Falme. They are all territories of LA, LA messengers must keep them in constant contact.
  • Ooh I just got another one that you do before master level...
You guys ever see that upstairs door in the Neversummer Castle? Its one of those doors locked and can't be unlocked, but looks like it would lead to the second story of the castle. Anyway, perhaps make a long one where you must go to the ruler of Neversummer (move him from the chess relic room, he doesn't really fit there :| ) to upstairs. You first find the door locked, then must get the key. To get the key you go back to the second in command guy (don't remember his name but hes in there). Then you find he dropped it somewhere in the Neversummer Jail (its got the jail keys too :D ). Then maybe have it to where the key randomly generates somewhere in the jail, the messenger finds it, then finally visits the ruler, gets the orders, and then finishes with the news to Lord Einhard. :P
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Post by P. Fricebottle »

Wait, this was originally about The Circle jobs. Lol, whoopsey. For Circle Jobs have Forest Protecter that rids the beautiful forests of the aberrations who disturb its peace. First patrol the enchanted forest, then add the more forests to your patrol list like the Dark Forest at the end. Then have Spirit Speaker (or just Spiritualist) that works like a messenger but more interesting. Instead, they must at first converse with local pixies, nymphs, and dryads over what they have seen to keep them updated of possible attacks on Melencia. Then they must speak with the animals (for Druids and Rangers) or just extend areas to gather reports from. Then maybe eventually they can "speak" with the trees.
  • Rewards?
Bah humbug, give them hippies no rewards. lol, jk. Perhaps for the Forest Protector bonuses to discipline and listen perhaps? Also +AC and +AB vs. the race of Aberrations (and/or goblinoids). Then at masters they receive the bow of the forest (shortbow) that is just plain awesome. +5 AB, 2d6 massive crits, +3 mighty, light green (medium), and +3 AB vs. Aberrations and/or Goblinoids. This bow may be like the Horn of Neversummer, undroppable so it may not be thrown around for uber characters. Then the Spiritualist receive bonuses to heal and animal empathy. Also add in a +10% bonus to speed (permanent) at level 3. At master they receive the Mother Tree's Bark, this item contains much magic. Such magical qualities include camoflauge, one with the land, and barksin. These abilities may be used once per day each with a duration of 2 turns (or 1)/per level.[/list]
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