Penalties

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P. Fricebottle
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Penalties

Post by P. Fricebottle »

These penalties for ECL kill, but the subraces are worth it. Unfortunately, today me and minielvis discovered that buried under mountains of xp penalties he can not get his build past level 17
  • First off...
I've heard from some people that the multiclass xp penatly has been removed completely, yet I've found this not true. Is this just their imagination, or are DMs planning to implement this?
  • Secondly...
Sorry, but relic bonuses are also being buried. Today a major cheese-bought level 37 shadowdancer was stealing all the relics for LA (we were LA) and we were at Frostdale as usual. He was level 17 and me 18, darkness in the tunnels killing scouts and sentinels. Remember, hes level 17 and killing frost giants with a 15% relic bonus. I was getting about 500 a kill for sentinels and an additional 77 from the relic bonus. I'm not sure if this is the way the relic system is supposed to work, but he was getting about 206 for the same giants and another 40 from the bonus. His drow is being pounded by a multiclass and race penalty. Are we going to get rid of the multiclass penalty? Also he would like to see a removeal (or higher) cap on the spell resistance for drow and deep gnomes, 30 is not that great considering a +3 ECL.
  • I hate to see his character that he spent 17 levels into fall short of reaching epics as our level 33s fall short of reaching level 40.
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Post by Celorn »

awe quit yer wining :) -- I got my drow to lvl31 in a week without much problem and -without- the crutch of the relic bonus 90% of the time.. but after lvl31 it's a drag, so i will have to wait until the powers in LA actually are on at the SAME TIME and we can get the relics for a while.

as for the cheese relic runs, well, I'm just making visual pushes to try to get a frickin' ball rolling! (Why are people so AFRAID of fighting SL?) and I can't do it all by myself!

as for the XP penalty for multiclassing -- where did you READ that this was the case on NS4? I think it's a BIOWARE hardcoded thing, and it's a GOOD thing because it helps make cheese builds more painful to level (but if you're smart you can work around it).
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Post by Zing »

Well the relic system bonus is calculated on an individual basis on the xp received.

15% of 500 = 75.
15% of 200 = 30.

See how that works...
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P. Fricebottle
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Post by P. Fricebottle »

Ah okay, well. Bad news for him, lol.
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Post by DeputyDog »

The drow spell resist will most likely get upped a bit, but it is still a big ecl class so if you play drow i would suggest a pure class.
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Spura
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Post by Spura »

Upped a bit??? Granted, they are hard to level, but they get to 40 just like any other class and when you get there you have 50 SR which means pure lvl 40 caster with no penetration has 50% chance of landing a spell. Having such a passive bonus on a low save character is just great.
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Netrom.dk
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Post by Netrom.dk »

Back when NS4 started, I'm pretty sure we didn't have multiclass penelty. However I think it was messed up by a bioware patch, or something else broke it.

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Post by lordvan52681 »

spura, youre mistaken. Drow SR maxes out at 32. still good enough in my book.

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Post by Spura »

Oh that is because of toolset limitation. Forgot about that. I just read the rule 10 + 4 per 4 levels.
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Post by Myrdyr »

Netrom.dk wrote:Back when NS4 started, I'm pretty sure we didn't have multiclass penelty. However I think it was messed up by a bioware patch, or something else broke it.
Any chance of getting it fixed? Is it documented in the NS4 docs that there is no multiclass penalty?

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Post by Yonwe »

In NS4, there's no multiclass penalty as it exists for PnP and normal NWN (that is, the 10% per non-favored, non-prestige class if the levels aren't within 1 of each other). I'm sure it's probably hardcoded into the engine, but since we have a customized XP assignment system, it doesn't come into play for NS. Of course, I can't say that the game falls back onto the engine defaults once in a while, especially due to lag... but I've played a variety of builds and races and can tell you from experience as well as intent that the normal multiclass shouldn't be happening.

And as trivia, a 33 Sorc / 1 Pal / 1 Monk who is a Human, under normal D&D multiclass rules, gets a penalty of... 0%. God bless the cheese. Or destroy it with a mighty, flaming comet of doom. Whichever's more convenient!
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P. Fricebottle
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Post by P. Fricebottle »

From my experience I've been having problems as well with multiclass penalties as well. I'm pretty sure its just hardcoded into the engine. I got a strongheart halfling (favored class: fighter) whos fighter/weapon master/monk. At level 15 he got about 157 xp for artic wolves, when ding came on about 113 xp then when first monk level taken about 75 xp. Viva el queso!
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Post by Go'f »

Yonwe wrote: And as trivia, a 33 Sorc / 1 Pal / 1 Monk who is a Human, under normal D&D multiclass rules, gets a penalty of... 0%. God bless the cheese. Or destroy it with a mighty, flaming comet of doom. Whichever's more convenient!
In NWN patch 1.66 they removed exemption of PrC's from XP penalties...

So A Drow - Fighter 4 /Rogue 6/ Assassin (8 through 30) gets about 80% less XP than a single class Human with the current scripting
(50% loss from ECL, 20% loss from multiclassing, and no Favoured class 10% bonus)

Out of interest does the original race favoured class get overwriten or is it like the stat bonuses an item modification? because Favoured class not matching the multiclass penalty would make it so that you are either not elf favoured or not drow favoured placing even greater limitations on the Drow XP compared to a basic race.

see previous threads
http://www.nsrealm.com/boards/viewtopic.php?t=3616

http://www.nsrealm.com/boards/viewtopic ... ht=duergar

After playing my first human and seeing the rate of progress compared to my Drow' I have desided subrace implimentation all but negates the benefits and they are just a tease (for now).

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