Whips

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Aarkon Draco
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Whips

Post by Aarkon Draco »

i would like whips to have the same selections as all the other weapons.
IE +1d4slash and crit for level 1 to 4 whips 1d6 slash and crit for 5 to 8 whips ect ect

i know its a rarely used weapon but given as there so weak as is making them standard like all weapons would help

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Post by lordvan52681 »

Felt that this topic should be bumped. Was doing research for the wiki today and discovered that the smithy in Ave sells 1 whip, and it is a basic whip with no extra damage, no massive crits, nothing.

Go'f

Post by Go'f »

Bonus damage could be of the sonic type not slash as they are going to be low low bonus, maybe only
+1 sonic at level 5
+2 sonic and level 9 etc...

A whip is hardly a weapon so much as a tool, sonic would reduce resistance problems with what should be a mildly stinging attack.

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Post by Death Dealer1 »

there are 2 unique whips in the world...both are better than store bought...one is quite rare.

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Post by lordvan52681 »

not doubting the unique drops, but im saying that if you dont know where those are, you must use a basic whip...

Thats not right. I understand its not a big weapon, but it should have the same representation as say club or dire mace.

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Post by Elagneros »

There are crafted whips. I do know of the Whip of the Arcanum, but that is the only unique whip I've ever seen.
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Post by Death Dealer1 »

the other drops only if certain conditions are met...and it is a very rare drop

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Post by lordvan52681 »

I see your points guys, but i think you have missed ours.

Whip is the only weapon that you cannot buy a lvl 5 version of, let alone a lvl 13 version.

It must be crafted or found. It is a rarely used wepon as is, and nearly non-existent under these conditions.

All Im saying, is that there should be the same oportunity to buy whips as there is any other wepon.

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Post by Kromix »

i second that motion, i have characters based arround the whip... lol its hard to work with the selection...


arcanum whip could use a little fix up... like increase the on hit by 2 scores or more to actually do what its supposed to do... :) and not being saved everytime... (high lvl chars)
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Post by Elagneros »

Kromix wrote:arcanum whip could use a little fix up... like increase the on hit by 2 scores or more to actually do what its supposed to do... :) and not being saved everytime... (high lvl chars)
I have to agree with Kromix here; the saves on the abilities of many of the high level weapons are far to low to be useful at the levels they're intended to be used at.
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Post by Celorn »

Kromix wrote:i second that motion, i have characters based arround the whip... lol its hard to work with the selection...

lol especially because you have to kill one of your own to get one of them ;]

I know of 2 unique whips, is there a 3rd one out there? only drops at night or day? Grr... Any other hints? i'm curious to see it...
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Post by MasterYoda »

i only know of 2 as well........im so confused.
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Post by Death Dealer1 »

one is a primary weapon in one of the newest areas...the other is a secondary that can only be had if your good enough

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Aarkon Draco
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Post by Aarkon Draco »

a bump with some more suggestions

1) can you add a normal whip to the starting gear merchants.

2) levels 1-5 it is practicly useless to even use a whip unless your a super str based toon because of the low damage of the whip and the lack of a +1d4 slash & mass crit whip in the store.

with this in mind it would be nice to see something on this front not a high priority i know but also how long will it realy take for some dev to make a level 1 store whip and add a normal whip to the starting vendor? maybe 5 min at the most?


thx for your time

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CrazyJ
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Post by CrazyJ »

There is a level 1 whip out there with 1d6 or so damage... I made a whip-user a while back.

There are level 9, 16, 25, and 30 whips as drops as well.

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