for the record I fall in the first group of complainer
Here are the rules (unless they have been changed and the documentation is not current)
http://www.nsrealm.com/boards/viewtopic ... highlight=
Here is the part that I believe is at the root of the grief
ECL is only used in the calculation of the party member's XP - it does not affect the amount of XP others receive, nor does it affect group or synergy bonuses, or the average party level. The only thing it will affect is the XP lookup (Player level vs.creature CR = amount of XP).
This means that, in a party consisting of a level 4 Drow and two level 5 Humans, the two Humans would receive the exact same amount of XP if the Drow were also a Human. The Drow, however, receives XP as if she were a level 7 Human. This is done to eliminate the affect of ECL on party members and prevent ECL-ed characters from drawing away all the XP in a party.
First I would like to restate this is about my opinion and my opionion is correct, maybe yours is different, that doesn't make yours incorrect
(thats the great thing about opinions, both can be true)
- Case "Solo or same ECL" Then I need to kill things 3 levels higher than a no ECL charactor for the same XP, half the time using equipment a Rank lower than a 0 ECL Charactor
Case "Team same level no ECL" As an ECL charactor I am obviously more powerfull and do a greater share of the work, this is not recognised and I recieve the same % of the Kill but recieve less XP because of my ECL
Case "Team with higher level no ECL" Here I am fighting monsters that are more of a challange, due to my increased powers of ECL, again my gear is not as good as my no ECL sidekick/partner. The effect is that we are doing some real damage and chances are about half work each, but when it comes to cutting up the Rewards % of kill is favouring the Higher Level no ECL, then with my smaller share i get to reduce the XP conversion thanks to my ECL... risk without reward is what I call this.
Case "Team with Lower level no ECL" Here is where it gets good, I do most of the work, even more so due to my increased powers (granted thats why i have an ECL) but get only slightly higher XP, if at all.
So the suggestions I have heard from various places, some more in line with my understanding of PnP.
- When calulating if you can weasr gear, add ECL to Charactor level, this would go along way to helping fight those monsters 3 levels higher for the same rewards as 0 ECL 3 levels higher
When calculating Synergy and % of Kill you add ECL to Charactor level.
Obviously the obove suggets a level cap of 40-ECL or Calculation of costs for the levels that are not included (41, 42, 43)
Feel free to add to the subject with your thoughts or opinion, just keep it on subject
(this is not about KsT Havoc

