Hostility
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Hostility
Im curious: is the hostlity rsting system gonna be implemented like it says in the FAQ?
Hostility Ratings
There are five basic hostility ratings in NS4. In general, the middle three are the most common, and it is much easier to go down on the hostility ladder than it is to climb back up. It should be noted that attacking, casting a hostile spell, taunting, pickpocketing, or any other hostile act will immediately trigger the target to view you as "Hostile", however this is only an initial reaction which will fade in time. If you persist and continue acting in a hostile manner, this temporary rating may become permanent, and the target will most likely spread the word to the other faction members that a traitor is in their midst.
Honored - Reserved for those that achieve the highest level of respect and admiration from a given individual. Those NPCs that view you as "honored" will not only defend you from enemies, but they will join you in attacking any creature that you threaten - friend or foe.
Protected - The default level of treatment for new members of a faction. As the term implies, any protected members that are threatened by a neutral creature or an enemy will receive the aid of nearby NPCs. The factions are very protective of their members, and retreating or "leading" hostiles back to your powerful friends can be an effective tactic.
Neutral - Those creatures that perceive you neutrally are simply indifferent toward you. They will neither help you nor hinder you in your progress, and will offer the same support to both you and your enemies. Avendell and other unaligned factional areas strive to maintain neutrality as a while, although many individuals within those groups may stray one way or another.
Hostile - The default level of treatment for faction enemies. Hostile creatures will engage you as soon as you are within a certain range of them. In certain cases, they may retreat or fall back to friendly creatures for support if the battle becomes too tough.
Despised - The worst possible rating you can have with an individual. Creatures that despise you will target you over all other potential targets available, and will not stop until one of you is dead. Some factions automatically have this kind of disposition towards others: Members of Shadow Legion and Ragnar's Kin despite each other, as do Circle and Mystral Ascendancy members.
Remember, since nobody ever really dies in Aetheria (see "Binding and Respawning"), taking a secret "to the grave" is impossible, and "burying the hatchet" is virtually unheard of. Anything you do to anyone is most likely going to be passed around and remembered for years to come, so make sure your actions are well-thought-out! Currently, only divine intervention or soon-to-be-implemented geas/quests may save you if you are driven out of your faction.
Be nice to your faction or end up an outcast.
Im curious because all i ever see is either hostile or neutral. would be cool if members within a guild saw each other as honored, or at least the followers would see the leader(s) like that and the leader(s) would see them as protected. While guild enemies would see each other as despised.
Probly all ready working on this, but i wanted to bring it up =P
Hostility Ratings
There are five basic hostility ratings in NS4. In general, the middle three are the most common, and it is much easier to go down on the hostility ladder than it is to climb back up. It should be noted that attacking, casting a hostile spell, taunting, pickpocketing, or any other hostile act will immediately trigger the target to view you as "Hostile", however this is only an initial reaction which will fade in time. If you persist and continue acting in a hostile manner, this temporary rating may become permanent, and the target will most likely spread the word to the other faction members that a traitor is in their midst.
Honored - Reserved for those that achieve the highest level of respect and admiration from a given individual. Those NPCs that view you as "honored" will not only defend you from enemies, but they will join you in attacking any creature that you threaten - friend or foe.
Protected - The default level of treatment for new members of a faction. As the term implies, any protected members that are threatened by a neutral creature or an enemy will receive the aid of nearby NPCs. The factions are very protective of their members, and retreating or "leading" hostiles back to your powerful friends can be an effective tactic.
Neutral - Those creatures that perceive you neutrally are simply indifferent toward you. They will neither help you nor hinder you in your progress, and will offer the same support to both you and your enemies. Avendell and other unaligned factional areas strive to maintain neutrality as a while, although many individuals within those groups may stray one way or another.
Hostile - The default level of treatment for faction enemies. Hostile creatures will engage you as soon as you are within a certain range of them. In certain cases, they may retreat or fall back to friendly creatures for support if the battle becomes too tough.
Despised - The worst possible rating you can have with an individual. Creatures that despise you will target you over all other potential targets available, and will not stop until one of you is dead. Some factions automatically have this kind of disposition towards others: Members of Shadow Legion and Ragnar's Kin despite each other, as do Circle and Mystral Ascendancy members.
Remember, since nobody ever really dies in Aetheria (see "Binding and Respawning"), taking a secret "to the grave" is impossible, and "burying the hatchet" is virtually unheard of. Anything you do to anyone is most likely going to be passed around and remembered for years to come, so make sure your actions are well-thought-out! Currently, only divine intervention or soon-to-be-implemented geas/quests may save you if you are driven out of your faction.
Be nice to your faction or end up an outcast.
Im curious because all i ever see is either hostile or neutral. would be cool if members within a guild saw each other as honored, or at least the followers would see the leader(s) like that and the leader(s) would see them as protected. While guild enemies would see each other as despised.
Probly all ready working on this, but i wanted to bring it up =P
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I seem to be stealing everyones posts these days.. I started one a little while back not sure what final was.
http://www.nsrealm.com/boards/viewtopic ... ght=#28475
http://www.nsrealm.com/boards/viewtopic ... ght=#28475
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Actually I thank you Donan, i didnt see that post. But it doesnt really answer my thread because TGPO says its implemented, but thats all he said. and i still se no use of anthing other than neutral and hostile.
Plus, I dont want my suggestion about guilds to get overweighed by the system as a whole not being seen. I think having the guilds portray part of the faction system would be very nice.
Plus, I dont want my suggestion about guilds to get overweighed by the system as a whole not being seen. I think having the guilds portray part of the faction system would be very nice.
As far as game play is concerned all you will ever see is nuetral or hostile. I see what you are looking for with this, however to do as you are thinking then each and every player would end up having to be their own "faction" so that the db and engine could track and adjust player to player interactions. Due to engine limitations though I dont belileve that it could even be set up that way.
The best that could be done in that situation would be to adjust reactions on a faction to faction basis. While that is ultimatly in the plans, it hits in around #950 out of 1000. Where, how, and if that does get implemented will have to be considered later contingent upon how it will impact other things that still need done prior.
Hope that helps.
The best that could be done in that situation would be to adjust reactions on a faction to faction basis. While that is ultimatly in the plans, it hits in around #950 out of 1000. Where, how, and if that does get implemented will have to be considered later contingent upon how it will impact other things that still need done prior.
Hope that helps.

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the reactions you will see most are like....if a party raids RK and a drow is with them....almost always the dwarves will attack the drow. ever notice when raiding TC they try to hit those mages straight out of the gate? also that NC group really hates ppl from sleeth. that is where the reactions come into play, who the NPC's are going to look at first.
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I don't think it's Zing's scripting, I've heard the giants have long been programmed to zone in on casters and ranged attackers.
Former leader of the Legendary Brethren.
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It was devious scripting, but not Zings. The AI in NS4 was adjusted before it was even released to the general public to more accuratly mirror real reactions. Casters are the prefered target for mobs, just as they are for any other player, take out the fire support first if you want to survive. Then they will try for the weakest person for a fast kill. Its not mandated of course as they will stop and battle with someone who proves that they can and will get in the way.
Just the way it assigns its target priority now.
Just the way it assigns its target priority now.

*Computers are alot like air-conditioners. They work great until you open windows*