Clean-Up Scipt Fix

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JustDrow
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Clean-Up Scipt Fix

Post by JustDrow »

As I understand it the new clean-up script is server wide. I can understand that this would pose a real problem in trying to have certain areas not effected so players can transfer items from one character to another.

Instead of taking that approach, why not simply place at least 1 empty usable chest in each shop and a chest in various rooms of barricks in each city. This would afford players the opportunity of transferring items without having to rely on another player to be present. With the same risks that they had before when they would drop items to the ground while changing characters. Takes little work, causes 0 lag and most important doesn’t effect any scripting that is now already in place.

DrakhanValane
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Post by DrakhanValane »

Why fix what ain't broken?
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

JustDrow
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Post by JustDrow »

But it is broken.

One can not transfer items from one character to another by dropping items to the ground.

The suggestion is a simple solution.

DrakhanValane
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Post by DrakhanValane »

How is that broken? Things are disappearing in front of you before the other person you're handing them to can pick them up?
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

izzle2
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Post by izzle2 »

Unfortunately this is a huge problem and I hope that something can be done about it quickly. For those of you that don't think this is broken, please hear me out fully before you make up your mind to flame me.

Although many people here do not believe in meta gaming, many others do. One of my favorite things to do in a game like this is to collect things. I am a loot junkie, plain and simple. Since there are no storage chests, houses, or even bags of holding available, muling is the only option left to us. Some have mentioned that it isn't a problem because you can simply have a friend present and things don't disappear. Anyone that says that now, hasn't been on lately. There aren't enough players on at most times to make this feasible. Heck, half the time anymore you're lucky not to be the only person on both servers.

This is a problem. Whether it affects you directly, or it simply drives away some of the few players we have left it will affect everyone.

I have been here for some time now and have watched as efforts have been made to eliminate arena players, and much has been done inside the mod to stop power players, are we now to exclude meta gamers too? Who is to be next? This narrow-minded approach to choosing who plays here will be the end of the NS4 player base. While players that harass or hinder others should be stopped, other things such as muling hurts no one and I think it should be allowed whether or not everyone else wants to do it.

I do not have a quick solution to this problem. The new script that causes the problem also fixes an important problem at the same time, so it cannot simply be eliminated. If chests or an exempted area will do the trick, great. If not, does anyone have any other suggestions for the devs?

DrakhanValane
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Post by DrakhanValane »

izzle2 wrote:Since there are no storage chests, houses, or even bags of holding available, muling is the only option left to us.
And here I thought that the lack of those items was entirely intentional in order to make inventory management actually necessary. Silly me.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

Lokey
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Post by Lokey »

lol maybe save the scorn for the out in left field NWN2 threads, DV? (They deleted the regen feat flame fest :( You missed a good derisive post from me at the end--alright, not that derisive, but I thought it was pretty good).
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

DrakhanValane
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Post by DrakhanValane »

I was wondering where that thread went. I had a couple of feat examples from the Expanded Psionics Handbook to throw at them. "Rapid Metabolism" in particular.

I've got some angst built up from the potential of my source of income disappearing at the end of the month. I still don't see why allowing muling is absolutely required, but I'll shut up.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

JustDrow
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Post by JustDrow »

It’s just not the idea of muling. Yes there are some that like to have 20 tag hammers. They are not in the majority. Some of us collect only what we use, for when our characters reach the level that they can use it and maybe keep a spare or two around incase we lose it to pvp.

Some of us however, have M-A crafters, who’s items are not really viable for selling, now with the new drops. But one thing we would like to do is reap the rewards of reaching M-A by supplying our own characters. I have a fletcher that has 2 more days of waiting time for M-A. Instead of keep it active by getting xp and making artisan arrows for my other characters it just sits there useless because I have no way of getting goods crafted onto my other characters.

What’s starting to get frustrating is that I have 4 other M-A craters that just sit there unable to pass along goods to my level 19 and 20 characters. Should I now rely solely on drops when my goal was to make M-A crafters so that I could keep my other characters geared up and supplied?

“Ask for help fro other players” just doesn’t cut it. Have you seen the numbers in game recently? Where there use to be 25 now there are less than 10 and where there use to ne 10 there are now less the 7. As I type this there are about 5 people on ingame right now. At 9:00 PM eastern I was on the servers alone.

So why, I ask, should I or anyone be held to ransom to the whims of people flow in NS4. You hear “Shouts” for assistance to transfer items. Most of the time those shouts go unheaded.

Not to be able to transfer items solo causes frustration. Frustration is not the preferred feeling to have when trying to enjoy a game.

I am currently working on my last crafter. Going for arcane. Don’t know if I’m going to get there. I have all kinds of collected scrolls ready to pass onto my wizard as she reaches each spell level. If I can’t get these spells onto my wiz, why should I bother to continue. Collecting, sorting scrolls takes work and now I can not reap the rewards of that work? I would say it’s not fair to me. Others might have a different opinion. If your one who doesn’t like mules, doesn’t see the need for them, doesn’t want them, then don’t have any.

I understand that placing a bunch of chests around for solo transferring could cause a problem due to lack of space or number of items in any one given zone. What could be done is to have an item that is already place set to “Has Inventory” and renamed to “Xfer Desk” or “Table” or "Dresser”. There are certainly enough chairs, benches, cots and beds that are set to “active” where no one uses them.

To the powers that be. Please take this into serious consideration. We would also appreciate a hint as to wether or not you would consider this or if you want to ban muling for whatever reasons. That way some of us would have an idea as to wether or not to stick it out or move on.

Thanks much.

Lokey
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Post by Lokey »

Need to think of a better way to deal with it anyway. I'll put a 2 minute grace period in for now, that change will be up in a few minutes.

Ok, the first pc in a specific area will get a message when a sweep is run through the area to decide whether or not the area needs to be despawned. After you see this message, you have 2 minutes until the check is run again.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

JustDrow
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Post by JustDrow »

Thanks. I'll check it out. I do 99% of my transfering in doors.

Just tested it out on server 1. Doesn't work. I enter the building, get the message that "area will be swept again in 2 minutes" log out and back in under 20 seconds and item is gone. After a few seconds get the sweep message again.

Lokey
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Post by Lokey »

lmao, Bio finally fixed area exit scripts firing for when you log out and didn't tell us about it as usual. It's a good fix and let's me rip out a lot of other stuff.

Still time tonight to do rework the area exit scripting then. Been complaining about this code flaw since day one, luckily there's still plenty left in the NWN code to complain about.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

Lokey
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Post by Lokey »

Module exit fires before area exit, makes it harder to do a quick fix. Sometime tomorrow...would have been nice if Bio would have fixed this in say 2002 though :roll:
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

JustDrow
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Post by JustDrow »

Murphy's Law. Thanks for giving it a shot. Wish you success tomorrow.

Lokey
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Post by Lokey »

Didn't take long. Up on server 1, looks ok. Updating server 2 now.

If you log out (or lose connection), you have one minute before an area is cleaned up (doors shut/lock; placeables, npcs, items destroyed). NPCs will rest and stuff during that time (think they're set to rest if they don't see an enemy for 30 seconds or so). Leaving an area to go to an area on the same server will clean the area you left immediately if there's no other pcs in it.

There's some complexity to it, so there may be a logout/enter/exit an area combination that will bring the whole thing down. See what you find.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

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