Using Set<STAT> or Mod<STAT> for subraces.

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ShmooDude
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Using Set<STAT> or Mod<STAT> for subraces.

Post by ShmooDude »

Now I have never actually used the toolset so I wouldn't know if this is possible, but wouldn't it make much more sense to actually change the phyiscal stats of the char when adding a subrace? Now granted this wouldn't effect level 1, but the stats would effect all subsequent levels. Now there is potential for exploitation (such as ambidexteryity on a sun elf, etc) but it would have a much less impact overall by actually having you able to use the stats on a level up (for feats, skill points, etc)

You also could potentially use the SetSpellResistance for Drow and others

Well, what's everyone think?

Lokey
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Post by Lokey »

We think it would be a lot simpler if those commands were available from script :(

Solution on the way, hold onto those horses (the ones wearing the cloaks).
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

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Hulgaru
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Post by Hulgaru »

Horses and cloaks... yeah... so we'll be waiting until............. ? :D funny Lokey, very funny.
~Hulgaru

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