Combat Dummy Improvement

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JesterOI
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Combat Dummy Improvement

Post by JesterOI »

Put 50/- resist of one damage type on each dummy and name it accordingly.
Slash Dummy for the 50/- resist slash dummy
Peirce Dummy for the 50/- resist peirce dummy
Bludge Dummy for the 50/- resist bludgeon dummy

Let players make a more informed choice on weapon to use.
Let's see how many players pick [censored] sword when they see that either peirce or slash resist will affect it.
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DrakhanValane
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Post by DrakhanValane »

To expand on that idea how about ones that are the same but with immunities instead of resists as well?

Maybe not even go that high on the resists. make it possible to get a little damage on the dummies, but the difference should be noticable.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

JesterOI
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Post by JesterOI »

Yeh, possibly, set the dummies up like a player would be setup for vs one type of physical damage.
I just suggested this to let it be clear to players which weapons do what kind of base physical damage. (Give the dummies an actualy real tangible use :D )
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Sakad the II
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Post by Sakad the II »

Makes sure you cant destroy them.... They dont respawn ;)
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