Fletching in the field

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Metavirulent
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Fletching in the field

Post by Metavirulent »

I think that it might be worth a consideration to allow fletching not only at the dedicated places but also when out in the open.
It is really annoying when you're exploring the huge world in NS and always have to find a way to get back to a friendly civ to restock on your arrow supplies.
It really puts ranged combattants into a bad position when it comes to exploring the world.

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sep caldessian
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Post by sep caldessian »

why not just stock up before going out? ive never run out of ammo on this mod.

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Post by JesterOI »

sep caldessian wrote:why not just stock up before going out? ive never run out of ammo on this mod.
There's a thought...
I mean really, how much does a stack of arrows weigh?

Though being able to fletch arrows out in the wilderness would be good for rp.
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El Smokey Bearo
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Post by El Smokey Bearo »

the problem I believe is that the higher level crafted arrows, you can only do in certain places and can only craft like 1 stack every 24 hours or something.
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Post by JesterOI »

12 hours ;)
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sep caldessian
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Post by sep caldessian »

well if theres a 12 hour time limit, whats the point of being able to craft on demand in the field?

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Post by El Smokey Bearo »

Wait 12 hours by the fletching table to make more arrows then run across half the land to get back to where you're fighting then run back when you run out.

Or

While waiting to craft more arrows you are killing monsters and after you finsih a group you make some more arrows there to replenish the ones you just used up. Then you just move onto the next set of creatures. :)
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sep caldessian
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Post by sep caldessian »

or use the arrows you can craft, plus arrows you can buy, and every 12 hours make a trip back to the fletchery.

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Post by El Smokey Bearo »

I almost forgot about this thread which was kinda talking about the same problem.
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Post by HealingBreeze »

Here's my opinion of what needs to be done:

Keep the limitations on the bows. great. grand. it makes sense to have them. But REMOVE the timer on arrows, it just sucks to have it. You don't make a melee only able to use 99 strikes with their weapon every 12 hours do you?

As said in another thread, people have a tendancy to associate missile weapons with melee when they are two completely different systems. but you CAN reach common ground with them:

a longsword = a longbow, ONLY IF you treat them the same in all respects, including the number of strikes that can be made with them.

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Post by Metavirulent »

My issue here is that you can stock up at your home base but then you wanna go explore and if you venture far into the enemy land where there is no base you can find yourself fighting for a very long time and bang, running short on arrows, sorry lads, gotta take the long way home.

Now I can live with the disadvantages of having to spend money/xp on kills as opposed to melee chars, but at least it should not force me to make boring trips to a friendly base to stock up on my ammo.

At least it would be good to have more neutral bases out in the open, or travelling far into enemy faction territory will always be unnecessarily hard for an archer.

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