Sword Breaker

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DarkElvenKin
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Sword Breaker

Post by DarkElvenKin »

How about a sword that adds to your skill in Disarm? make it really bad damage, maybe even so that it can't cause any in combat damage, but raise your disarm roll by say 20% ?

Sword Breaker
"A sword of strange design, it's edge nearly gone, several grooves have been cut into the side of it. Though almost useless in combat, it seems that it would be quite helpful in forcing a weapon from an enemy's hands."

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Last edited by DarkElvenKin on Fri Jun 25, 2004 5:38 pm, edited 1 time in total.
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Post by Qui »

I think its a great idea.. for whatever thats worth...
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Post by Quiett »

I thought there already was one. think it's called a whip.


edit : oh wait. that just gives you disarm as a feat for free doesn't it.
I apologise for the sarcasm :)

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IcemanXV
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Post by IcemanXV »

There's no way to improve effectiveness of disarm besides:

A. Using a larger weapon than your opponent

B. Increasing your attack bonus as much as possible.

Engine limitations might put a hamper on that Idea.

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DarkElvenKin
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Post by DarkElvenKin »

Not sure, but I think you could use something similar to a +attack bonus when using the disarm feat to increase the chances, though that may require the addition of some sort of hak, which I think NS set out not to do at all.
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sep caldessian
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Post by sep caldessian »

attack bonus +4
damage bonus -10
feat: disarm
feat: improved disarm

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DarkElvenKin
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Post by DarkElvenKin »

that would work too :wink:
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Heron
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Post by Heron »

sep caldessian wrote:attack bonus +4
damage bonus -10
feat: disarm
feat: improved disarm
The only problem I can see with that is if this weapon could be wielded in your off-hand. It would still grant the feats but allow you to use them with your other weapon. I guess you could put it on a two-handed weapon.
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rkanodia
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Post by rkanodia »

I personally would just have attack bonus +4, damage bonus -10, no bonus feats. If the best disarming weapon in the game gives you the disarm feats for free, who is going to bother with spending feats on disarm?

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Post by JesterOI »

Why damage bonus -10? Why not just "No Combat Damage" mod?
And if it is to be dual wielded it shouldn't have +4ab, it should have Ambidexterity and Two-Weapon Fighting, instead of +4 ab, since +4 ab only works for the offhand weapon, not your over all ab?
Even then you would have -6 over all to ab when using Disarm, -4 from Disarm and -2 from dual-wielding (if in fact you have ambidexterity and two-weapon fighting and are using a small type weapon)

If I were to make a weapon breaker item it would be:
Greatsword:
No Combat Damage
+6 AB
Visual Effect: Sonic (I like that visual effect :wink: )

And use your own Disarm feat, not any bonus feat from the weapon.
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Post by DrakhanValane »

It should have Ambidex and Two-Weapon Fighting on it. Yes I know it's a two-handed weapon. ;)

And it shouldn't have the sonic vfx because it doesn't make sense.
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Post by JesterOI »

Who cares about sense? I can CRAFT (Actually make the stuff) gear at a level, but can't use it till later levels?
"Sense"... riiiiight.... :P :P :P

Besides the Sonic vfx looks C 8) 8) L!!!
And it would be a good warning sign to stow your weapons for a bit ;)
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HealingBreeze
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Post by HealingBreeze »

OK, here's what I suggest:
Since it's a greatsword you have no chance to cause your opponent any damage while you're using it. To me, this seems like a proper balance: you reward those that invested in the disarm feat(s) and martial weapons, while still maintaining the need for strategy: (pull it out now? He could kill me before I disarm, but then again I might get lucky...). Also, there's a greatsword model with a /\/\/\/\/\ jagged edge, so no custom work is needed.

(Greattsword)
No Combat Damage
Attack Bonus: +8

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