Healing Domain

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JesterOI
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Healing Domain

Post by JesterOI »

Take this domain and get +2 heal skill / level?
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Denort
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Post by Denort »

Its pretty good as it is. Take this domain and your heal spells heal 100% and harm undead to 1d4 hp (so I am told). Not to mention that you get the heal spell at level 5 and 6.

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Post by DrakhanValane »

Healing domain is plenty powerful as it is. :)
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

Dorian_ertymexx
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Post by Dorian_ertymexx »

It is? I never get max healing when I take it, only the lower level healing spell-addition.

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Post by JesterOI »

For healing spells it only empowers them, +50%, not maximizes.
As for HEAL itself, the devs have edited the spell to not heal to full. Not too sure what formula they used.
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Post by Denort »

Joran wrote:
For potions, we've reverted back to the dice system, although we've increased the dice values for each of the spells.

Minor heals 1-6, Light 3-12, Moderate 6-24, Serious 12-48, Critical 24-96, and Heal 48-192.

Casters will add their casting level to the rolled amount, and have a guaranteed minimum of 5, 10, 20, 30, 40, and 50% respectively.

Clerics with the healing domain will gain an additional percentage equal to the minimum for that level. That means that a cleric casting heal with healing domain is guaranteed to heal 100% of the target's HP.

These values also apply to damage dealt to undead. Healing domain clerics will reduce undead to 1d4 hit points with a heal spell.
According to this, the healing domain in NS4 will not auto empower spells but add a % bonus to them. The healing domain in NS4 will also make the heal spell fully heal the target (or fully harm undead).

I wonder if this means a cleric with the healing domain can empower healing spells for even greater effect? Must go try this. :)

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Post by DrakhanValane »

I'm pretty sure using healing spells on Undead will leave them with a minimum amount of HP if they do enough damage. Not outright death :)
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

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Post by Denort »

I did not word that very well, by "fully harm" I meant the full effect of a standard NWN harm spell. Leaving them on 1d4 hit points. Unlike normal harm (or normal heal on undead) which has a limit to the damage it can do under the new NS4 rules.

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