Crafting Restrictions
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AndrewCarr
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Crafting Restrictions
Aside from removing them, since they currently restrict you even if one of your classes is at lvl1, why not have them apply to the first class you took or the one which you have the most in? I'd prefer the first class taken, since that's usually a person's main class, and also because choosing between which is the highest lvl class could get tricky if classes are even, or if you lvl up and change the balance. So that's my suggestion, since taking a couple lvls of one class can really hurt a person in crafting without them knowing it until later.
Lindon Erithar
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Quickie Mart the <a href='http://www.cultofokie.com'>Okie Ambassador</a>

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Quickie Mart the <a href='http://www.cultofokie.com'>Okie Ambassador</a>

I think the class restrictions on crafting are far too strict. A Dwarven Defender has just as much time to craft as a pure dwarven fighter, and shouldn't be barred from advancing to higher craft levels if he wants.
Maybe just increase the exp costs of advancing to the higher craft levels for the prestige classes, showing the need for more dedication on their part.
The only restrictions toward somebody learning a trade should be feats to use the items (you have to know how the thing is used to make a good suit) and the requirements for arcane crafting (because it makes sense that only spell-casters can make them).
As of now, I see very little crafters. Maybe I'm just playing the wrong faction at the wrong time but with the restrictions on right now I believe it's because nobody wants to devote time (+gold and xp) to something they always will be second-rate in.
Maybe just increase the exp costs of advancing to the higher craft levels for the prestige classes, showing the need for more dedication on their part.
The only restrictions toward somebody learning a trade should be feats to use the items (you have to know how the thing is used to make a good suit) and the requirements for arcane crafting (because it makes sense that only spell-casters can make them).
As of now, I see very little crafters. Maybe I'm just playing the wrong faction at the wrong time but with the restrictions on right now I believe it's because nobody wants to devote time (+gold and xp) to something they always will be second-rate in.
Really, the time and the restrictions are all arbitrary. Wehter a cleric, monk, or a dwarven defender "really" have that much time to craft is untestable. How can you tell if a cleric can't craft one bodacious cape ( he might like to sew in his spare time)
I don't really know about the crafting restrictions, but i don't really care either. lthe xp loss is too much for me to stomach, so I just don't craft items.
I don't really know about the crafting restrictions, but i don't really care either. lthe xp loss is too much for me to stomach, so I just don't craft items.
I've tried fire, i've tried faith, and i've tried force, all I have left is hope.
Clerics have no spare time. Their spare time is spent praying. Granted this side effect of being a Cleric isn't implemented in NWN, but yea. Dwarven Defenders are the aristocracy of the little smellballs(it says so in the HoU book) and so would have nowhere near as much free time as the smellball fighter. Rangers and Druids would seem to have a lot of free time, especially Halfling or Elf ones, those are lazy races. Orcs do't have spare time, they're eating or sleeping in that time. Half-Elves and Humans would have the most spare time. Gnomes are weird, who knows what they do, probably play with little toys.

So they have time to run around and adventure???? Really, I don't think they would want their aristocracy running around the caves killing rats instead of learning a valuable trade-skill as any good dwarf should. If anything the dwarven equivilent of an aristocrat would seek to become better than other dwarves in their chosen craft, so as to earn the respect of their fellows.TTG wrote:Clerics have no spare time. Their spare time is spent praying. Granted this side effect of being a Cleric isn't implemented in NWN, but yea. Dwarven Defenders are the aristocracy of the little smellballs(it says so in the HoU book) and so would have nowhere near as much free time as the smellball fighter.
And clerics... also why can't they create items to help the cause? They aren't stupid enough to rely on prayer alone, and the gods wouldn't want their followers to entirely rely on them. Otherwise there would be far fewer priests. A priest of protection will not always be around, so why not create a suit of armor to aid others? A cleric of war creates a worthy morningstar that he can be proud to dedicate to his diety. Isn't that more a show of devotion than a simple prayer?
And in a world where factions are constantly trying to overcome the others and attain mastery, can you really say anybody has 'free time'?
There are too many variations to the stereo-types one might give to classes to exculde them from a path that better defines the character.
And besides, this game is supposed to be fun. Putting restrictions on trade-skills based on class doesn't improve the game, it simply limits it.