Improve Crafting

Post your tips, ideas for improvements, requests for new features, etc. here
Celorn
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Re: Improve Crafting

Post by Celorn »

addseo1115 wrote:Why would you ever craft that armor for low level use?
weight reduction! I have a set of crafted shields and armors for lowbies that can't carry a lot, but yeah for the most part it's not really worth it.

Weapons are also dissapointing, with skara and some other places, most weapons do have a +4/lvl20 version. I would be happy to see a slight adjustment even in crafted lvl25 and 30 weapons to add more physical damage. (ie: 20: 1d12 (main) 1d6 (alt) / 1d12 (main) 1d10 (alt) / 1d12 (main) 1d12 (alt) --
main = would be the default dmg type of the weapon, if it's doubled rather than dual-damage, then the alt would be rolled into that, otherwise
alt = other physical dmg type, currently lvl 20-30 weapons have 1d6 of the alt dmg type and it never goes up, plus it has no elemental damage, pretty pointless.

I wonder how much work it actually would be to export the current crafting set, then let a volunteer fix everything and re-import & compile it?
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