1. Can we get the summon wand back in? Its rediculous watching your summon run back and forth between 2 archers, and having half its hp's gone before the script finally gets around to deciding on a target and moving into attack range.
2. Since slaads still suck, baalors only having their harm (and maybe more hps now from what ive heard, but once harms are done they are nxt to useless as anything but a distraction) perhaps a "fallen" version of the solar can be made? same formula as the origional, just avail. to evil casters. Or maybe enhance the mummy dust so its actually usefull as an offensive weapon. My MD, even with epic necro and 30 wiz lvls, plus buffs, dishes out damage around the range of 15-30/hit. Having undead immunities dosnt mean jack if a 2 or 3 mob group thats over lvl 20 can whittle it down with non-crit hits before it can even kill one of them. Just giving it a weapon that can be enchanted, and giving it a decent ac boost would about bring it up to the solar's level of effectiveness (havnt looked much into its skill numbers yet)
Or go a completely diff direction, and give the MD a neg. energy aura that damages enemies or saps their str + giving it a weapon.
Finally, how about opening up a 2nd shard bind point for travel use? It would have to be one in your faction city, and normal city rules apply still (so no warping in if your cradle is under threat). This way, you can have your point in / near the area you're currently hunting in, and a fast way back to your city for -x- reason, and faster travel around as well.
Cple suggestions
Re: Cple suggestions
The balor owns the solar now. I used a evil sorc with epic conj focus vs a god cleric, only greater conj focus but aasimar and god domain.
The balor got only the buffs the sorc could provide, and the solar got the buffs that the cleric could provide, which is way more. both ac and ab buffs. The solar has an armor that can be buffed which the balor dos not.
When the balor was done with the solar he had lost about 10% of his hp O.o
The balor got only the buffs the sorc could provide, and the solar got the buffs that the cleric could provide, which is way more. both ac and ab buffs. The solar has an armor that can be buffed which the balor dos not.
When the balor was done with the solar he had lost about 10% of his hp O.o
Best Regards
VagaStorm
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
Re: Cple suggestions
cant you use /a to force the pet to attack a specific target? load up a crossbow, /a, pwn.
Re: Cple suggestions
oh, yeh you candisastro wrote:cant you use /a to force the pet to attack a specific target? load up a crossbow, /a, pwn.
Best Regards
VagaStorm
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
Re: Cple suggestions
I tried that with my wizard and her summons, but it didnt seem to be as effective as you might think. Then again my summons probably hate me anyway, everyone else does ';P
Amoenotep wrote:korr is the greatest


Re: Cple suggestions
Korr wrote:I tried that with my wizard and her summons, but it didnt seem to be as effective as you might think. Then again my summons probably hate me anyway, everyone else does ';P
Oh, did you steal his relic to?
Best Regards
VagaStorm
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
