Divine Might

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Korr
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Divine Might

Post by Korr »

Since there are only three classes able to take the divine might feat, cleric, paladin, and blackguard... why is it that CoT gets double charisma bonus to damage from the feat? So cleric/CoTs can be overly powerfull? CoT doesnt even have access to that ability alone. It seems if you want it to be the more combat focused ability of the paladin, why doesnt the blackguard get the double bonus? Paladins and Blackguards are supposed to be opposite ends of the spectrum, but both divinely oriented... one is the epitomy of good and righteousness, the other a vile and corrupt evil-doer. If theres a reason behind the BG not getting what a paladin can get just let me know, but its not like the requirements are much off. Need to take 5 pally by 40, but not restricted otherwise, same with blackguard. Blackguard requires hide skill and 2 feats as well as BAB. This shows devotion to their deity, but they are left out of the bonus of one of their abilities. Just because something is divine doesnt mean it has its base in "being good" it means that its otherworldy...
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Nyeleni
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Re: Divine Might

Post by Nyeleni »

BG do get a pet if they want.
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alasteir
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Re: Divine Might

Post by alasteir »

Korr,

I have to agree with Nyeleni. The reasoning is more of a game balance issue, due to the summons perk that the Blackguard class receives.

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Re: Divine Might

Post by Korr »

That takes huge dedication in the blackguard class to get a good summon out of it. Other than that the paladin has the blackguard beat on spells easily.
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Re: Divine Might

Post by number one bastard »

i concur with korr half way, i disagree with Nyeleni, pets , with the exception of the PM are usless, i think that BG should also have the same ability as far as divine might/shield as do pallies, as far as the CoT, that's all NC really has, therefore, the balance is well

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mgrjebbo
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Re: Divine Might

Post by mgrjebbo »

Black guard's gods dont like them asmuch. They dont get the neat stuff that the good gods give, nor should they.
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Re: Divine Might

Post by Fezz »

Korr i have to ask, what are you trying to achieve??

In another thread you are fierce in your attempts to get Rangers in SL - and went slightly off topic to talk about divine damage and COT builds.

Now you start another thread to have ago at COT getting the double might stuff. I dont get it. Are you trying to get COT nerfed because you cant have rangers in SL ?? I dont know.

Anyways i was around extensively when Linux was testing all this COT stuff raiding LA when the X md were in there prime there - he did a lot of testing so i think he was happy with the way it turned out.

You claim that a cleric/cot with X2 divine damage is overpowered, but in your next breath ask for blackguards to get it too. So you can now make a cleric/blackguard thats overpowered has a pet of sorts, has sneak attacks to boot, and gets stacking bulls str. Your argument here makes no sense to me. If its overpowered then dont ask for it on BG too lol, if you think its ok for COT but you want BG to have it as well then argue reasons for that and leave out the attack on cleric COT builds - see where im going ?
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Re: Divine Might

Post by Lokey »

lol, they get what now? CoT: making fighter and paladin obsolete for 5 years now.
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Re: Divine Might

Post by LinuxPup »

Since there are only three classes able to take the divine might feat, cleric, paladin, and blackguard... why is it that CoT gets double charisma bonus to damage from the feat? So cleric/CoTs can be overly powerfull? CoT doesnt even have access to that ability alone. It seems if you want it to be the more combat focused ability of the paladin, why doesnt the blackguard get the double bonus? Paladins and Blackguards are supposed to be opposite ends of the spectrum, but both divinely oriented... one is the epitomy of good and righteousness, the other a vile and corrupt evil-doer. If theres a reason behind the BG not getting what a paladin can get just let me know, but its not like the requirements are much off. Need to take 5 pally by 40, but not restricted otherwise, same with blackguard. Blackguard requires hide skill and 2 feats as well as BAB. This shows devotion to their deity, but they are left out of the bonus of one of their abilities. Just because something is divine doesnt mean it has its base in "being good" it means that its otherworldy..
You're confused about Champions of Torm... they don't get Divine Might, but Divine Wrath. Also CoT don't get double charisma bonus to damage. Best they get is +17 divine damage if they go "pure" with 30 CoT levels. And no this isn't to make cleric/CoTs overly powerful, but to make monk/paladin/CoTs overly powerful :twisted: ... NC has two unique prestige classes (both fairly nice) because they lack a lot that other factions have.

Also, Blackguards get some cool bonuses that Paladin's don't get:

-Sneak damage
-Contagion (curses enemies now)
-Decent undead summon
-Lighter alignment restrictions (Bard BGs anyone?)

These more than make up for the extra +10 damage.
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Re: Divine Might

Post by Korr »

A cleric/cot would be over powering because of the intesity of which CoT adds to any base class.... I was less trying to say to nerf the CoT than to ask why does paladin and CoT get an ability (the double divine) that a blackguard doesnt get, when in the end a CoT with a fighter base wouldnt even have access to divine might. This all has nothing to do with rangers in SL, someone else started the thread and I thought it would work out pretty well to have rangers... it seemed quite fitting. Taking 17 cleric and 23 blackguard for the good summon would only leave you with minimal 9th level spells that can get dispelled by the most meager of casters.. the blackguard doesnt add quite the kick a CoT would add (and no it shouldnt either since CoT is factional).

I brought all this up cuz I was at school and browsing the wiki, I came across divine might in which is said CoTs get double damage (cap +20) from divine might feat... which struck me as odd because they normall dont have access to it. If it is just a typo on the wiki as Linux said, then theres nothing more to be said. I know that CoTs get Divine Wrath, it just caught me off guard when looking at the wiki
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Re: Divine Might

Post by LinuxPup »

I brought all this up cuz I was at school and browsing the wiki, I came across divine might in which is said CoTs get double damage (cap +20) from divine might feat... which struck me as odd because they normall dont have access to it.
Yeah its a mistake in the wiki... divine might/shield are based on Turn Undead, which CoTs don't receive. Have to be a Cleric, Blackguard or Paladin to get Turn Undead, and thus Divine Might.
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Korr
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Re: Divine Might

Post by Korr »

Thanks for clarifying... seems proper like that.
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Re: Divine Might

Post by MrAsimov »

The information about CoT and Divine Might that is on the wiki is taken directly from the Change Log (page 4 or 5 I think). Interesting that the question about it never came up before.
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Re: Divine Might

Post by VagaStorm »

I thought cot could take divine might, turn undead still beeing a req which they had to get elsewhere.
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Nyeleni
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Re: Divine Might

Post by Nyeleni »

Nope.
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