With that in mind, pure cleric powers should probably be more deity and faith based as you have the potential for a whole slew of gods and alignments. It could get pretty complex.
Some ideas that I had:
- One additional epic spell, provided they met the requirements for said spell.
- A means of channeling their god's energy to deal damage to a single target: positive for good, negative for evil and something like sonic for neutral, or a mix of both pos and neg.
- Summoning a lesser, faction-specific avatar:
-----> SL would get a really bad-@$$ spider with high DC poisons.
-----> LA would get an "Aspect of Lathlander" (probably a glowy cleric-type with some hammer of the gods and searing lights slotted).
-----> RK could have "Moradin's Hammer" (an "invisible" dwarf wielding a hammer and shield).
-----> TC would get a "Spirit of the Wood" (a blue or green glowy white stag with some unique special abilities).
So that's just off the top of my head. I also think that each ability should force the epic cleric to perform the meditate or worship emote for 3-5 seconds to activate. This could be helpful in balancing the power of the pure cleric by making them vulnerable while they pray to their god.
Anyone have any other thoughts to go with these? Post them here!
