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What would you like the NS4 devs to work on the most?

Poll ended at Fri Oct 26, 2007 4:18 pm

Bug fixes for current features
5
13%
More pure class bonuses
5
13%
Subraces (both new subraces and changes to current ones)
4
10%
New areas (with new creatures and gear)
16
41%
Other (explain below)
9
23%
 
Total votes: 39

Celorn
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Post by Celorn »

Amoenotep wrote:recharging items goes against the whole nature of crafting/buying items in NS4. if you can recharge then why make more?
Hmm, True ... What about only recharging dropped items, wouldn't work on crafted ones. (draco skulls, daggers, frogs, aoa belts, dropped staffs and rods-mm stained silver-, etc...). But I guess the point is to make people adventure to get more and not just get their 'set' of gear and they're good to go forever.

Yeah the recharger on ns3 is interesting, the insane quest to GET one is madness (run! it's the killer penguins of doom!!) and if I remember correctly, you can only use it a few times before having to pay a crapload of gold to get it charged up again.
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-BannyD-
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Post by -BannyD- »

just a note on the recent changes to water genasi:

that is fricken sweet. i love how its not always the same effect. it fits rather well RP wise...but just a question, the bonus regen happens when the environment naturally rains?
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Amoenotep
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Post by Amoenotep »

yes..if your zone is raining the effect will apply
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Binkyuk
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Post by Binkyuk »

I haven't looked at the code, but I believe it goes like this:

Desert - Nothing
Normal - Regen
Raining - Regen + SR
Snowing - Regen + DR

cRaZy8or5e
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Post by cRaZy8or5e »

Things I'd like to see in order of importance:

1. (being politic ;) ) AO jobs

2. Bug fixes, especially shifter bugs would be nice though from going through these forums, it seems that bug is one that has been tracked and investigated to death and I don't know how much more the devs can take before their brains melt down.

3. Neg plane fix. Again I don't know the specific problem I wonder if the intense amount of animation that comes with that plane isn't what's causin the problems.

4. A damage reduction dwarf race. I may be wrong here in suggesting this but it seems that Earth Genasi (from a purely dmg reduction pov) has made dwarven defenders almost obsolete. I'm not sayin make a dwarf with earth genasi-like dmg reduction, just something to make it so a DD is the best dmg reduction tank on the server. Call it a stone dwarf, scaled dmg reduction. start at lvl 1 with 1dmg reduction pierce/slash/bludge, scales to 10 pierce/8 slash/6bludge at 40. Something along these lines, could go with higher damage reduction or lower. Make it specifically something that would really benefit a DD as that should be the ultimate dmg reduction tank imho. Or maybe just give it barb type dmg reduction pre-epic and it gets epic damage reduction feats for free at lvls 25, 30, 35. That would give it 15 dmg reduction which may be a bit much especially for those dex builds out there, and especially if said build took 30 lvls of DD, which would put it on par with an earth genasi token without the dmg reduction ever collapsing. *shudders* Might be too overpowering lol but it just doesn't seem right that there is a human (even if he's planar) with better dmg reduction than a dwarf. I could see a half ogre or something like that having equal dmg reduction but not a human. Just a thought :).

5. More +6 weapons to get more player variety. Katanas, handaxes, etc.

6. This last point is more a shot in the dark/wish on a star type "suggestion" than real suggestion. However it would be awful nice for CoT lvls to count towards caster lvls for spell casters whether they are bards or clerics. I'm probably not the best person to suggest this since I play a cl/CoT toon so I'm definitely biased about this request. However, I figured it couldn't hurt to post it :). CoT there not just for melee builds anymore! (Like my shameless campaign slogan?)
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Aarkon Draco
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Post by Aarkon Draco »

i wanted to reinforce the greater variety in weapons suggestions and not just the ones with few versions but all in general long swords for ex the top sword is lvl 30 and has a distinctively evil tone to it how about a neutral or good toned one? ( feels so odd having my paladin use it ) same with the hope crusher again a evil tone to it by all means make the ones that don't have high end versions first but do keep this in mind as well.

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Post by lord_modred »

how about plot development
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Post by P. Fricebottle »

cRaZy8or5e wrote:4. A damage reduction dwarf race. I may be wrong here in suggesting this but it seems that Earth Genasi (from a purely dmg reduction pov) has made dwarven defenders almost obsolete. I'm not sayin make a dwarf with earth genasi-like dmg reduction, just something to make it so a DD is the best dmg reduction tank on the server. Call it a stone dwarf, scaled dmg reduction. start at lvl 1 with 1dmg reduction pierce/slash/bludge, scales to 10 pierce/8 slash/6bludge at 40. Something along these lines, could go with higher damage reduction or lower. Make it specifically something that would really benefit a DD as that should be the ultimate dmg reduction tank imho. Or maybe just give it barb type dmg reduction pre-epic and it gets epic damage reduction feats for free at lvls 25, 30, 35. That would give it 15 dmg reduction which may be a bit much especially for those dex builds out there, and especially if said build took 30 lvls of DD, which would put it on par with an earth genasi token without the dmg reduction ever collapsing. *shudders* Might be too overpowering lol but it just doesn't seem right that there is a human (even if he's planar) with better dmg reduction than a dwarf. I could see a half ogre or something like that having equal dmg reduction but not a human. Just a thought :).
...thank you. I made a Dwarven Defender, but you'll never see me play him, because like you said, hes obsolete. Larry T. Lobster, uses a Double Axe so I don't have the most amazing AC, but he gets cut through so easily to the point where it feels like all 26 DD levels are just a waste.
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Post by -BannyD- »

DD is quite useful for sneak attack immunity while not flatfooted, i never liked much more than 6lvls of the class in any server.

however, i had a build that utilized DD that was very effective...i cant make it here since im not from RK though :P. if you want i can toss it over to some BBs :)
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LinuxPup
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Post by LinuxPup »

d12 hit die is pretty sweet... and resist 21 damage (which stacks with epic dmg reduction 3 and gear resists/immunities). Combined with the fact that spot/listen/discipline are class skills. I'm surprised more players don't play Dwarven Defenders...

A 30 DD with epic dmg reduction 3 is like having epic warding on full-time (vs. 2 types of dmg with level 30+ shield and armor). Earth gen aura drops easily.
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Nyeleni
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Post by Nyeleni »

Hm, I have a DD too, and my pure barbarian is better at taking damage than that one. Not especially because the first wouldn't soak more damage, but the barbarian will do more damage in that time too, thus it will keep longer alive. Then again my DD really is a bad build :).
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Post by minielvis »

I've made a few DD'rs, great tank support, but in order to really benefit from all the damage reduction you will need a decent AC. Hard to do unless you make a dex DD'r, which just doesn't seem right to me. It seems that sometimes the DR just quits on you, and you start taking crazy damage.

It would be nice to see more people making toons out of RK, tho.
Stone Dwarf...I like it.
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cRaZy8or5e
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Post by cRaZy8or5e »

I think my second suggestion where they get damage reduction like a barb (4/-) at lvl 20, then EDR I, II, and III automatically at lvls 25, 30, and 35 (9/- DR total) puts a DD with 30 lvls at what 34/- DR. Not a whole lot more damage reduction and would be easy to implement. The three feats for free are a huge bonus. Make it an ECL 3 and maybe give it some vulnerabilities or drop its intelligence. Make it harder to take advantage of the skillset available to a DD.

I don't know. It is true that an Earth Gen's warding drops easily especially if its a low AC earth gen in the face of dual kama wielding monk/(pick ur poison wm/rgr/pally) or AA's. So maybe it isn't worth it.

It's funny the very first toon I started on this server was going to be a ftr/wm/DD in NC. Yeah, I was a noob fresh off the "I'm bored with NS3.5" boat and didn't know the rules yet and figured it to be an easy to play good basic tank. My next toon Ajax "the glass slasher" (translation: worthless) wasn't much better but suffice to say, since I've been on, I haven't seen many DD's out of RK and I figured that the reason was as Frice stated they don't last in a fight like an Earth Gen so why waste your time building one. This is compounded by the dwarves having very few race options to play in their faction and i guess I thought a DR dwarf race made sense :).

Burra brought up basically all the points that made DD's a very playable class that the rest of you did and also threatened to have me brought up on charges of treason against the NC saying, "those BB's are tough enough as it is! Are you stupid!!!!???" or something to that effect lol so maybe it aint a good idea ;). *Flinches at shadowy figure wearing FoN color's and carrying Executioner's Axe*
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Nolan Silvermoon
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Post by Nolan Silvermoon »

I've made so many DD's that I've lost count. And like it's been said before, the dr just doesn't seem to be there. About the best build I made with DD in it was a monk,DD. To take advantage of the dwarven Awarness(retains ac when an opponent is behind you). :D

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Nyeleni
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Post by Nyeleni »

More than soak, DD might benefit from regeneration. I know my barbarian does well thanks to the high regeneration of the pure build.
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