Eldaquen wrote:Shiney and clanky metal items should cause negatives to hide and/or move silent;
They do, any but robes have a skill check penalty and also max dex limits.
Eldaquen wrote:examples metal helm would reflect light causing negative to hide
paint it with a matte dye
Eldaquen wrote:metal shield or weapon would clang everytime it hit the user's side and/or other equiped gear causing noise, thereby reducing move silent.
shield is addressed above, most sneakers don't have anything metal except maybe a helm anyway. Also things are MAGICAL
Eldaquen wrote:A sword swinging would make a noise as it passes thru the air, causing noise thereby reducing move silent.
I think this is a bit of a reach personally.
Eldaquen wrote:Any weapon with a fire property, flame weapon, holy sword (divine energy) or dark fire (fire, lightning) should also have a property of giving off a light source up to 10', due to the flame/electricity (maybe 5' for electricity). Right now weapons with these spells or properties do not give off light. IMO they should. If they did, SD would have to weigh the benefit of extra damage verses the negative of -10 to situational hide due to a light source.
Many of them do, and I always thought that it was for weapon balance. Best example I can think of is kamas. Glimmer emits light and is therefore -hide. It is also only a +6 weapon. In order to avoid this and still get 3 attacks in phase1 and then hips, you step down to a skull reaper +5.
Eldaquen wrote:For that matter the more encumbered someone's pack becomes, the more labored the effort is to carry it. There should be negatives to move silent as the percentage of weight carried increases, as compared to the build's max carrying limit, and appproaches or exceeds 100%. If someone is able to carry 100 pounds and pack is at 100 pounds the build would eventually breath heavier due to the physical effort of carrying a full pack, causing extra noise.
Strength limits are entirely subjective anyway. Don't forget about 'encumbered' and 'heavily encumbered' status. Theoretically there is no str max, you are only limited to how much you can fit in your pack. This opens the door to a concept you really can't get into, as how can a halfling with 30 str carry 60 heavy armors without physically showing it onscreen? I'd leave this line of thinking alone also.
Eldaquen wrote:The rate of speed a SD travels should also have an impact on move silent, as they are hastily stomping the ground the faster they move their feet, causing more noise. There should be a negative to move silent correlated to the percentage speed bonus a build possesses.
Haste is magical. Blinding speed is not able to be reproduced in the real world as we know it (hence I won't try to explain it rationally). The same thing with regards to 40 monk speed... it's supernatural and doesn't succumb to our earthly ways of thinking.
If you insist on considering things like this, then follow through... a shifter or druid that changes shape and 'merges' all of it's gear would not be succeptable to any of the above you stated. This would give them even more benefits over the standard sneaker.
Daral, reconsider your statements, wisdom adds to ab when you zen. Monk and cleric kinda go hand in hand. You don't need ANY gear to detect if you get a buff from ANY caster with 3 feats in div focus (think: triple logger or team play). In order to make a top tier sneaker, you have to sacrifice AC during movement, cloak, rings, armor, boots and maybe a shield, PLUS you still need something to put you over the top tiers like a single crappy race, high levels in a class (SD or domain clc). Spotting listening is also very biased to certain factions which have better wis based combos available to them (druid shifter in TC, CoT mk clc in NC).