No Druid or Shifter receive Bioware True Seeing anymore.Lorkar wrote:Druids get Bioware true seeing, right? Well then what the hell do they need spot for? Sounds like druids are getting a bonus since they no longer have to put skills in spot.Nyeleni wrote:Druids may have true seeing but spot is cross class, a shifter will always have more spot in this way. Don't know why you are punishing the pure druids...
Shifters...shapes/powers
Re: Shifters...shapes/powers
Re: Shifters...shapes/powers
If thats the case, then upon reaching 40th level Druids should get Bioware true seeing when in dragonshape. I don't say this as an advocate of true seeing or big fan of druids. As a matter of fact I like HiPSers and play a faction that doesn't allow druids.
I put the IO in socIOpath!


Lokey wrote:Yeah, ... I blame Tep in that case.


Re: Shifters...shapes/powers
Dragon shape pre-level 35 forms bumped to +6/10 DR from +4/10.
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Re: Shifters...shapes/powers
The Iron Golem shape and Stone Golem both dont seem to get their extra attack from the double edged weapons. They get a normal 3 attacks per round just like the flesh golem. Only at lower AB.
Re: Shifters...shapes/powers
Possibly large creatures wield them in one hand? -3 ab from what's on the char sheet for stone and iron. -1 for demon. Ok large size might account for 1. Double weaps fall under the two weap rules which are byzantine, maybe ambidex doesn't apply (that's 2 less penalty)?
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: Shifters...shapes/powers
Sadly the trident from the Flesh golem is wielded in 1 hand too, so no 1,5 time STR bonus for damage.
All Golem shapes seem quite playable, at least at lvl 22-23
Only a shame they dont get the full benefit of the weapons they wield.
Its weird tho, i could swear earlier they did get that extra attack, before the buffs to construct shape, just after they got their new weapons added.
All Golem shapes seem quite playable, at least at lvl 22-23

Only a shame they dont get the full benefit of the weapons they wield.
Its weird tho, i could swear earlier they did get that extra attack, before the buffs to construct shape, just after they got their new weapons added.
Re: Shifters...shapes/powers
Also as a note, and i think i mentioned it to you before loki - why does the kobold using a sythe with 40 str not get 1.5 times str modifier to damage for using a 2handed weapon ? Was it considered too powerfull ? Just asking is all. Mine is getting 2-8 +15 when it shoud get 2-8 +22 because its a 2handed weapon.
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Re: Shifters...shapes/powers
Why is a kobold using a scythe anyways?
I put the IO in socIOpath!


Lokey wrote:Yeah, ... I blame Tep in that case.


Re: Shifters...shapes/powers
Kobold was modified to have no HIPS - but now it can rage instead, its not sneaky no more its tanky !!!
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Re: Shifters...shapes/powers
If a Kobold can use a Scythe, I vote that gnomes and halflings should be able to use them as well!! 

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Re: Shifters...shapes/powers
Yeah, unless the kobold is bigger now, because I have short characters that would love a scythe, or a greatsword or a tower shield!!!
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Re: Shifters...shapes/powers
If you whant to go 2 handed on a small toon, thers realy no substitute for rapier. Make a wm with x3 10-20 crits with 1.5 str is awsomeKorr wrote:Yeah, unless the kobold is bigger now, because I have short characters that would love a scythe, or a greatsword or a tower shield!!!

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Amoenotep wrote:if you die to harper that just means your build sucks.
Re: Shifters...shapes/powers
Kobold is still small, it's something I thought was worth trying given you can equip things you're not proficient in when polymorphed and all. The only other way to get stuff on without a hak is NPCs in the toolset: set the creature to a non-small appearance, equip stuff, change to a small appearance. As long as you don't open their inventory it works (script can't force equip stuff you can't use outside polymorph I know of). A possibility I won't explore is overriding appearance.2da and changing the creature size on the server, that might work.
So anyway, since you don't get most of the benefits besides looking cool as iron golem for the double-weaps we can look at alternatives...if it's really worth it. Need to check to see if demon golem gets 1.5xSTR damage or not (character sheet says no, but I need to run. Someone hit a combat dummy for me).
Maybe iron golem = greatsword, stone = heavy flail. (We drop diremace back to being a horrible mistake of a weapon.) Toying with the idea of sneaking more item property feats in, don't know if that displays all yucky on the client though and doesn't seem needed when we're talking mid-50s ab at 40 with late 30s gear but no buffs.
So anyway, since you don't get most of the benefits besides looking cool as iron golem for the double-weaps we can look at alternatives...if it's really worth it. Need to check to see if demon golem gets 1.5xSTR damage or not (character sheet says no, but I need to run. Someone hit a combat dummy for me).
Maybe iron golem = greatsword, stone = heavy flail. (We drop diremace back to being a horrible mistake of a weapon.) Toying with the idea of sneaking more item property feats in, don't know if that displays all yucky on the client though and doesn't seem needed when we're talking mid-50s ab at 40 with late 30s gear but no buffs.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: Shifters...shapes/powers
Demonflesh golem doesnt get the 1,5X from strenght.
Without any gear or buffs you have 1-8 damage +19 and on the combat dummy all damage is between 20 and 27.
Since it seems most the fancy weapons dont really help the golems, maybe simple druid weapons would work?
It gives the option to specialize a bit for extra ab, but if all golems have a different weapon you have to pick a shape, which means you lose a bit in flexibility. (Or use up a whole lot of feats)
Mid 50 Ab's isnt that bad ofcourse, but with 3 attacks per round high 50's AB wont be all that terrible too.
Without any gear or buffs you have 1-8 damage +19 and on the combat dummy all damage is between 20 and 27.
Since it seems most the fancy weapons dont really help the golems, maybe simple druid weapons would work?

It gives the option to specialize a bit for extra ab, but if all golems have a different weapon you have to pick a shape, which means you lose a bit in flexibility. (Or use up a whole lot of feats)
Mid 50 Ab's isnt that bad ofcourse, but with 3 attacks per round high 50's AB wont be all that terrible too.
Re: Shifters...shapes/powers
No No, thats cool i like the little sythe anyways, looks cool, and you explained it really well so thanks. 1 other question, did you remove true true seeing from the wyrmling shapes ? just wondering because they came in handy for seeing hipsers
Oh ok 1 more last question lol, with the druid/rogue/shifter build will my rogue lvl sneak attacks stack with those for drow shape ?
* edit * I also forgot to mention that sometimes using the rage in kobold form (not epic yet) actually lowers my ab by 2, dont know whats going on with that, its also happened when a bard sang for the party too. Anyone else noticed this ?

* edit * I also forgot to mention that sometimes using the rage in kobold form (not epic yet) actually lowers my ab by 2, dont know whats going on with that, its also happened when a bard sang for the party too. Anyone else noticed this ?
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