So, long coats! Can you clue us in as to how these will be implemented in NS4, or whether they will be at all? Might be a neat alternative to cloaks/capes and give another layer of dr?
Think of all the goth kids in MA that you would make happy with this addition!
A very long wait.
Really Really long.
there's so much stuff for them to finally fix and stabilise that I hope they really really take their time and actually truly really do it.
(like the intermittent client crashes that everyone seems to experience for example, or the way HiPS seems to just crash clients)
There's a really long list of crap they need to get right, I'm looking forward to waiting for them to do it, screw adding new tilesets, voicesets, animations, etc etc etc, fix the client (and the server for that matter) first.
Well they supposedly fixed some of the crashing... although I don't necessarily believe that... not sure if they fixed the HiPS crashing, but I think its very possible. 1.68 doesn't really have much HiPS crashing issues if you use the animation fix... I haven't crashed in over a year at least.
I agree that fix is great. I used to crash for various reasons such as amazons raging and such. Now I just get a minor freeze and it recovers everytime.
::DD:: Minister of Hatemongering and Enemy Carpaccio :MADD: Resident SlackMaster and KittenPuncher
I crash most when there's a lot going on
in a party of say 4 or more and and a few mobs and people are using hips, spells, all that sort of stuff.
maybe I got the wrong animation fix or something, some people are turning up headless and wierd things like that.
I've just today deleted the animation override, does seem a bit better.
that whole headless toon thing was new though.
I've had client crashes for a couple of months though.
just hope they can do something about it, maybe something to increase fault tolerance, throw a message instead of just killing the client.
I got a message about a segfault in terminal once, read somewhere that it was memory management ?
not that learned in the jargon yet myself.
Headless toons are not your fault. It will ocure if someone has a custom headset in their override, then if you dont have the head the toon will look headless to you...
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
I am realy realy realy realy REALY looking forward to turning The HORSE HORSE of Neversummer into -HORSE MENN- :p so, mounts, thats what -I- whant?
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
maibs wrote:I would really like them to add a checkbox in the video configuration screen thats labelled "fullscreen"
the current setup is kinda limited like that have to quit the game, locate the nwn.ini file, modify it save it close it, open the client again.
Hey! I can answer that one! I used to have the same problem, then a game buddy emailed me the answer:
The setting is in the nwn.ini file.
C:\NeverwinterNights\NWN\nwn.ini
Under
[Display Options]
Fullscreen=1
AllowWindowedMode=1
This will allow you to click ALT + ENTER to use window mode.
Now remember IF your Display is set for say 800x600 and your game display is set for 800x600, then you will not get much of a window. Same goes if you have your display resolution set for 1024x768 and game set up the same…
If the Display is set for say 1024x768 and the game is set at 800x600, you will get window mode. (He uses 1280x960 and game 800x600.)
To change your screen resolution, right click the desktop (some empty area) and select Properties, then go to the Setting Tab and you will see a slider for the Screen resolution.
In game, go to Options / Video Options / Set Resolution (at the top) and pick the resolution you want. You might see similar ones with different Hz (which stands for Hertz). This is the refresh rate. Anything 75 or less should work fine.
maibs wrote:I use linux
alt enter doesn't do anything
thanks for your ineterest though
but MAYBE.... I should check the window manager settings and find the toggle key for fullscreen/window
NICE
thanks
I have altered sdl(the thing that lets nwn run on linux) slightly and recompiled it so that I have ctrl + enter working for windowed mode. I cant excactly remember what I did, but it has to do with default button for windowed mode, atleast in my sdl, was right_alt, whic I dont have, I have alt gr there.
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
maibs wrote:I use linux
alt enter doesn't do anything
I think the important part is chaning your code to
Fullscreen=1
AllowWindowedMode=1
Iirc, the default setting is Fullscreen=0, which means it WON'T play in windowed mode. Under the Fullscreen line, you have to add the allow windowed mode line of script ('cause it ain't there...).
Maybe the other linux users will tell you how they get their game to reduce to windowed mode.