Teh Panda wrote:I'm all for a 'relic' system with bonuses granted to factions and their allies who possess each.
Maybe +10% damage with physical attacks and spells for each
( ^ if you don't get it, don't worry about it.)
Seriously though, relics/flags/whatever will take some time to implement if the devs want to do a good job of it. Not the least of which is a warning to all members of a faction (across servers too) that the relics are being stolen. Also, with the current set-up of guards, there wouldn't be enogh time to defend if they were being stolen.
At the least, the relics should be in heavily fortified areas with LOCKED DOORS that can only be opened by rouges (just to give them incentitive to put more points into Open Lock ) and some of the most powerful guards of the city will be stationed there. If there is an attack on the area, all guards will converge upon the invaders in an attempt to drive them out, and more guards will be arriving to reinforce the relic defense often.
After that you'd have to wait and see what exploits people come up with to steal the relics and fix from there
something like this will surely get my vote