Anyways, i was looking for a server with story/quests/clases balanced for PvE/NO Roleplay (i don't care if other's roleplay, but don't make me do it!), and i think i've found it. So i hope that the server doesn't turn into the same that the one i used to play.
Now into the topic: A little pvp is always nice, but i like 1v1, so i have an idea.
This is an idea that is not meant to turn the server into a pvp arena.
The idea is the following:
A bounty system where a faction A adds a bounty for players of another faction B, depending on number of players killed, number of relics taken away, number of thefts, etc. So that the players of the faction A, can hunt that player down and get him into a prison for X server days, or untill he's rescued by faction mates, also the hunter of the faction A can claim the bounty of the player of faction B.
The player of the faction A could either kill the player or send him to prison, since there's a bleeding system, the player could use some kind of custom item, to send the player to the jail when he's either between -10 and 0 hp or attempt to send him to jail when he's lower than 100 hp, where a DC check should be done to success.
The player who's in prison could try to break out, this would depend on his skills, etc.
This a raw idea and needs a lot of development but i think that it'd improve the gameplay. but it'd be fun because all the players could have a price for them dead or alive!


Additions to the bounty idea:
1. The could be a most wanted player of each faction, wallpapars could be put on the walls. When the most wanted player is killed by a NPC or Player or sent to the prison, then it changes.
2. Those who pick pocket or kill players of lower level, depending on the difference of levels a PK aura could be applied onto them. When, those players are hunted down and either killed or send to jail. They lose all the items that they have stolen, a % of gold and experience, and their PK aura as well. The one who hunts him down get's in the other hand an Anti-PK aura.