PVP Incentives

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MetalDragon
Noob
Posts: 13
Joined: Thu Jan 19, 2012 9:40 am

Re: PVP Incentives

Post by MetalDragon »

I've played for years in another non PW action server which's Team PvP, it's balanced an all. You can go there if you want. Personally, i don't like Team PvP on NWN, even if you make it balanced it will never be perfect and there always will be a sensation of frustration, because in the end it will all depend on the number of players.
Anyways, i was looking for a server with story/quests/clases balanced for PvE/NO Roleplay (i don't care if other's roleplay, but don't make me do it!), and i think i've found it. So i hope that the server doesn't turn into the same that the one i used to play.

Now into the topic: A little pvp is always nice, but i like 1v1, so i have an idea.
This is an idea that is not meant to turn the server into a pvp arena.

The idea is the following:
A bounty system where a faction A adds a bounty for players of another faction B, depending on number of players killed, number of relics taken away, number of thefts, etc. So that the players of the faction A, can hunt that player down and get him into a prison for X server days, or untill he's rescued by faction mates, also the hunter of the faction A can claim the bounty of the player of faction B.
The player of the faction A could either kill the player or send him to prison, since there's a bleeding system, the player could use some kind of custom item, to send the player to the jail when he's either between -10 and 0 hp or attempt to send him to jail when he's lower than 100 hp, where a DC check should be done to success.
The player who's in prison could try to break out, this would depend on his skills, etc.
This a raw idea and needs a lot of development but i think that it'd improve the gameplay. but it'd be fun because all the players could have a price for them dead or alive! :twisted: Also, it doesn't mess with the main story of the server, the faction vs faction and the PvE spirit. :)


Additions to the bounty idea:
1. The could be a most wanted player of each faction, wallpapars could be put on the walls. When the most wanted player is killed by a NPC or Player or sent to the prison, then it changes.
2. Those who pick pocket or kill players of lower level, depending on the difference of levels a PK aura could be applied onto them. When, those players are hunted down and either killed or send to jail. They lose all the items that they have stolen, a % of gold and experience, and their PK aura as well. The one who hunts him down get's in the other hand an Anti-PK aura.

frogofpeace
PKer
Posts: 1237
Joined: Sat Oct 28, 2006 7:14 am

Re: PVP Incentives

Post by frogofpeace »

I call bounty on CLAD!
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr

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Ajantis.
Spamalot
Posts: 575
Joined: Tue Nov 28, 2006 12:40 pm

Re: PVP Incentives

Post by Ajantis. »

We have a forum thread for Bounty Hunting already. It's not entirely a new idea for Neversummer. I suppose at the very least a player run event could be done for what you want to do. Although I'm not so sure CLAD would make for the best examples for this trial run. I'll think about it....
Temet Nosce

We follow the righteous path, the path of Helm.

Rufio
PKer
Posts: 1046
Joined: Fri Jul 18, 2008 3:00 pm

Re: PVP Incentives

Post by Rufio »

There was a bounty out for one of my characters once. Only one person tried to collect it :?
even if you make it balanced it will never be perfect and there always will be a sensation of frustration, because in the end it will all depend on the number of players.
There is a lot of truth to this, but I still love pvp. I've learned not to base all my fun on winning and losing. Winning is better than losing, but it is sometimes just out of your personal control. (There are ways to get around the numbers game though, defending is easier than attacking, so get a surprise attack with a fast monk runner and fall back to defend when outnumbered and you can still be competitive.)
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}

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