Today trap fixes

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Elagneros
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Post by Elagneros »

Yup, Find Traps is only supposed to let you see traps like a rogue does and give you a temporary bonus to your Search skill, not wipe out all the nearby traps at once. BioWare probably did it that way so people who weren't playing rogues and didn't bother to mess with henchmen wouldn't get too badly shreede by the traps in the game. IMO, not messing with henchmen in single player is stupid, but OTOH, you could only have 1 until HotU, which sort of limits your options.

Though the spell is probably ok the way it is, especially given the times Chase decides to have a spot of fun.... :twisted:
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Binkyuk
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Post by Binkyuk »

<abitofftopic> if resting were a bit more limited then Find Traps wouldn't be considered so overpowered. it'd mean foregoing an offensive spell or a buff to mem it. </abitofftopic>
still, Find Traps is only useful if you know roughly where they are. search is still a bit important.

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Mr. O'Dearly
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Post by Mr. O'Dearly »

Find traps is a third lvl spell. When traveling the planes, 3rd lvl offensive spells probably aren't too useful and you can always just scribe scrolls. As for finding the traps, its not hard, they're on chests. :wink:

Death Dealer1
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Post by Death Dealer1 »

i came up with a solution to chest traps...i don't even touch traps anymore its not worth the headache of getting permanently lvl drained.
if i didn't do it...someone else would have.

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Post by kingfatzo »

Death Dealer1 wrote:i came up with a solution to chest traps...i don't even touch traps anymore its not worth the headache of getting permanently lvl drained.
pWnd !!!
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P. Fricebottle
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Post by P. Fricebottle »

With my cleric I go around with a greater restoration slotted now, because all the traps drain 3 levels minimum....I must say it gets rather annoying.
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Merrip
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Post by Merrip »

P. Fricebottle wrote:With my cleric I go around with a greater restoration slotted now, because all the traps drain 3 levels minimum....I must say it gets rather annoying.
Yep I do exactly the same thing although you are covered it is annoying that sometimes you just ignore the chests lol

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Netrom.dk
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Post by Netrom.dk »

The only negative traps on the chests now should only level drain you by 1 (notice the should), but if they level drain you by more, let me know.

Myrdyr
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Post by Myrdyr »

"The only negative traps on the chests now should only level drain you by 1 (notice the should)"

Dang. I hope that's because the traps aren't epic ;)

Charles I
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Post by Charles I »

Let's face it, you're all a bunch of greedy buggers. Everyone wants to walk around safe, be able to open chests full of loot without spending any points on search, spot, disable and open. You want to be safe or get loot, spend some points, or take the risk.

Merrip
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Post by Merrip »

In regards to the Find Trap spell again it seems that some ppl think it should be removed why not make it that is works on a DC depending on level of caster and also if they have focus in the right school?

Also in response to Elagneros comment that it is only suposed to let you see the trap.
Yes it is supposed to do this but if you read the description of the spell it says it makes traps known to the caster and disarms them!!!

So as I said b4 maybe instead of removing the spell a DC should be rolled depending on caster lvl and spell focuses.

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ihuntudown
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Post by ihuntudown »

high saves, evasion and tons of hps will do the trick to :=) 8)

P. Fricebottle
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Post by P. Fricebottle »

The spell is called Find Traps, what you read in the description is just one more of Bioware's retardations (lol thats probably not a word). Besides, mages are already strong enough. Why smash down another class (rogue) just to make em stronger?
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Post by Merrip »

Why smash down rogues you say. Mages are to powrfull you say? BAH

Because unless you want to cross class a mage the are going to have fu*ck*d pick lock ability compared to a rogue also to powerfull go figure I think any class can be considered overpowering to certain builds and I must say I disagree that mages are to powerfull.

The only way a mage is overpowering to you is if you made a crap build. Or if all you toons are based on taking uber damage and causing but not spells.

Either way you can find a defense to any mage build as you can any melee build just need to work it out!!!


Also yes that is what bioware made it but dont forget you bought the game doesn't that make you just as retarted going by your logic? supporting a "retarted" company hmm

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Mr. O'Dearly
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Post by Mr. O'Dearly »

omg! thats just ridiculous! A rouge being able to pick locks better than a mage!? You're definitely right merrip. who in their right mind would want a rogue to be better at rogue skills than a mage? In fact, we should contact bioware and make sure to inform them to just add all the rogue skills, and why not, all the other skills to the wizard class for nwn2.

and just because you like a game doesn't mean you have to think everything about it was done correctly. That's why we change things; to fix them.

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