Timer on transition
Re: Timer on transition
I have no idea what 'transition lag' is.
Having absolutely gamed transitions like a madman and still getting killed, I'd imagine its just A-B-A-RUN
Having absolutely gamed transitions like a madman and still getting killed, I'd imagine its just A-B-A-RUN
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
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Re: Timer on transition
I don't remember exactly when it was that you started transitioning quickly, but I do remember being shocked and dismayed that I could no longer catch you lol. Though I do remember it helping you as well, there were a couple times it was so slow, I'd thought you'd gotten ahead of me lol, and I remember having to tell people, 'no no no no, just wait, he still hasn't transitioned yet.' I do remember feeling sorry for you that a monk/sd was getting caught by toons with less than 10 mk levels and blinding speedBargeld wrote: It also seems like an appropriate time for a confession here... I started playing NS4 on a 5 year old laptop. 4 years ago. Once I had Laufer (monk runner SD, was my 4th or 5th toon) I used to get REALLY frustrated that I could outrun someone across a map, only to have them standing there waiting for me when I finally loaded on the next trans. It actually prompted me to buy the computer I have currently. I spent $1100 on a computer so I could play a $20 game that was 10 years old. 4 years later, every time I outrun someone, I think to myself 'that was totally worth it'.

Agreed, in my experience you're just prolonging the inevitable.mining wrote:I have no idea what 'transition lag' is.
Having absolutely gamed transitions like a madman and still getting killed, I'd imagine its just A-B-A-RUN
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-
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Re: Timer on transition
So I was thinking about this a bit more...
If no one has actually raided and hit the temple yet, can a defending player log a toon and spam for epics? I assume the 'timer' only comes into play when a map has only been loaded previously. If no timer has been started, the the first pumps will always get the defenders. After that, if they are lost, then the timer thing comes into play. But a watchful defender can always log a toon before the raiders get there and do this.
Not an accusation, just some logical thinking.
And 'checking for SD's' shouldn't be a valid excuse for spamming a temple, regardless of timer knowledge. Check the temple 1x, then stand in front of the ONE door that leads in. If the door opens, then you have cause for concern. If not, there's no reason to keep checking. If there are NO npc defenders at all, sure reload it to make sure. But once you see a friendly, back off.
If no one has actually raided and hit the temple yet, can a defending player log a toon and spam for epics? I assume the 'timer' only comes into play when a map has only been loaded previously. If no timer has been started, the the first pumps will always get the defenders. After that, if they are lost, then the timer thing comes into play. But a watchful defender can always log a toon before the raiders get there and do this.
Not an accusation, just some logical thinking.
And 'checking for SD's' shouldn't be a valid excuse for spamming a temple, regardless of timer knowledge. Check the temple 1x, then stand in front of the ONE door that leads in. If the door opens, then you have cause for concern. If not, there's no reason to keep checking. If there are NO npc defenders at all, sure reload it to make sure. But once you see a friendly, back off.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
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Re: Timer on transition
The Wolves Den has NO door. Though we did order one from IKEA, but its on back order, go figure.Bargeld wrote:So I was thinking about this a bit more...
And 'checking for SD's' shouldn't be a valid excuse for spamming a temple, regardless of timer knowledge. Check the temple 1x, then stand in front of the ONE door that leads in. If the door opens, then you have cause for concern. If not, there's no reason to keep checking. If there are NO npc defenders at all, sure reload it to make sure. But once you see a friendly, back off.
As for the rest of Bargelds last two posts, got no complaint, he is obvisly keep up with his medication.
Twig (TSS) - Twig [CLAD] - Twigs -Fury- - SyNfully Rotted Twig - Twig'lee -Down Under- - Twig'zilla
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
Re: Timer on transition
I interpreted mining's post as "for every 'x' minute long time interval, you have 'y'% chance of spawning epics the first time you enter the cradle during that time interval". If that is the case, you could never pump a cradle for epics, but you could respawn it every 5-10 minutes and hope that the new time interval has started. It still doesn't guarantee epics, but you could keep trying every 5-10 minutes until they show up.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
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Re: Timer on transition
I have a fast arsed computer and my transition times are quick. Lag, maybe when dm event.

there is bad apples in every tree, maybe shake it hard enough and find out for yourself?Heh, I very rarely use Eve Silk to raid. That I even succeeded, is already a feat, as it isn't the best pally monk CoT running around; I can't even remember when that has happened.
And if you think this is cheating then you shouldn't run around with the AORK. I'm not saying you are cheaters (especially HNs are mostly honourable players) but there are quite some bad apples in your tree. But maybe it's only cheating if the other is doing something you don't like, isn't it?
And about having the facts wrong I could dig up your former posts, but I'm too lazy for it. Maybe I'm wrong?
Anyways, I'm still in favour of a cool down on transitions.
PS. And I'm glad for being well known for playing smart... Or should I just wait for a caster to wreck my meleer? Now having mages that is cheese.

Re: Timer on transition
This seems correct to me.Rufio wrote:I interpreted mining's post as "for every 'x' minute long time interval, you have 'y'% chance of spawning epics the first time you enter the cradle during that time interval". If that is the case, you could never pump a cradle for epics, but you could respawn it every 5-10 minutes and hope that the new time interval has started. It still doesn't guarantee epics, but you could keep trying every 5-10 minutes until they show up.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: Timer on transition
epics spawns still confusing me...
so a last question about why they spawn:
there is a timer who start after first map entry...and at a random time they will appear...and once that time past , it will wait 10 mins more after having other chance of spawning them ?...
If i'm correct, i can enter a first time and then each 3-5 second reenter...if i do that during 10 min my probability of spawning epics is 100% ??
So when you see a player, using the cheap excuse of no having spot, entering in his craddle 10 times in 20 seconds what do you think is doing??
If no ones is inside craddle, spawn will change. Once you know craddle is empty, close door and wait (outside or inside) ...If spawn don't change, someone is already inside and there is no reason to enter/exit...I don't explain me, why you have to enter and go out of craddle 20 times for spotting a toon...
so a last question about why they spawn:
there is a timer who start after first map entry...and at a random time they will appear...and once that time past , it will wait 10 mins more after having other chance of spawning them ?...
If i'm correct, i can enter a first time and then each 3-5 second reenter...if i do that during 10 min my probability of spawning epics is 100% ??
So when you see a player, using the cheap excuse of no having spot, entering in his craddle 10 times in 20 seconds what do you think is doing??
If no ones is inside craddle, spawn will change. Once you know craddle is empty, close door and wait (outside or inside) ...If spawn don't change, someone is already inside and there is no reason to enter/exit...I don't explain me, why you have to enter and go out of craddle 20 times for spotting a toon...
Re: Timer on transition
since we are a little off topic... Don't forget that you can die in the ao temple respawn in fd and be there in less than 60 seconds (see monkey) to tap again or grab a relic. The ferryman in fd is a crazy guy, 14000 gp for neversummer that is so close you can go there by swimming , 12000 for Sleeth which is in the other side of the world, and not even a ferry for Garagoth that is a lot closer?
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Re: Timer on transition
once epics are spawned they can't spawn again for a set amount of time...regardless of how many times you run in and out of the temples within that time period. running in and out to do so makes you and idiot and makes us laugh.
also:wipe?
also:wipe?

Re: Timer on transition
the question is not make them respawning, its finding them on first time spawn ...and just hold it...with 1 time you have enought...my question is : if you enter in temple repeated times before a an epic spawn, you will found epics ?? if you do it enought time ??once epics are spawned they can't spawn again for a set amount of time...
i'm still not persuaded of the imposibility of spawning them...at least in what you explained before...
that the resumen of what i understand ...(perhaps i understand bad)
At X moment in a period of time, the epics can spawn in temple...if someone enter at this time, boom ..they here...right?
if this time period is 20 seconds each 10 min...if you enter in temple each 10 seconds during 10 mins you will automaticly found them .....if i understand well, you have 10 % probabilty increased, each minuts you do that...
i'm wrong??
Re: Timer on transition
LoL..there is a logical explain for that....it's all know all aroud the worst the amazing city named Sleeth: so many comercial ligns are making the travels...with competence of price its cheaper to go sleeth than neversumer...The ferryman in fd is a crazy guy, 14000 gp for neversummer that is so close you can go there by swimming , 12000 for Sleeth which is in the other side of the world, and not even a ferry for Garagoth that is a lot closer?

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Re: Timer on transition
your wrong..epics have their own spawn setting in the tables because they had a flaw in the code that allowed you to get 20+ epics in your temple by "pumping" the area.
when you walk into the temple and there are epics, its time for them to spawn. if you leave and come back immediately...its the same epics...they did not spawn again. epics are the only creatures that linger in an area when a player transitions to prevent players from running in/out/in to spawn/despawn them. (yeah, we thought of you cheaters for that)
say the spawn timer was 10 mins between epics...you could run in and out as many times as you want. there is no % chance to spawn them, they are timed. then in that same 10 min example you would not see epics again until that 10 mins from first spawn has expired.
there are no % for spawns, you cannot increase your chance of spawns, you cannot despawn them for lols/easy raids. they are there and they are timed. no idea what the time is and i'm not going to find out.
when you walk into the temple and there are epics, its time for them to spawn. if you leave and come back immediately...its the same epics...they did not spawn again. epics are the only creatures that linger in an area when a player transitions to prevent players from running in/out/in to spawn/despawn them. (yeah, we thought of you cheaters for that)
say the spawn timer was 10 mins between epics...you could run in and out as many times as you want. there is no % chance to spawn them, they are timed. then in that same 10 min example you would not see epics again until that 10 mins from first spawn has expired.
there are no % for spawns, you cannot increase your chance of spawns, you cannot despawn them for lols/easy raids. they are there and they are timed. no idea what the time is and i'm not going to find out.
Re: Timer on transition
i'm sure i despawn some...
entering...finding them, going out and reentering, and they are not anymore...
its not posible to respawn then during a time afetr they first spawn...but it's phisicaly posible to found them during they first time spawn period...entering many times you will say the green allows of the ancients one mercenary...and just park a toon inside...alone you can't do that ..but with multi multi loggers.. you have them..and if the toon who hold them don't die and respawn...all the time he saty inside temple, all this time epics will inside...
entering...finding them, going out and reentering, and they are not anymore...
its not posible to respawn then during a time afetr they first spawn...but it's phisicaly posible to found them during they first time spawn period...entering many times you will say the green allows of the ancients one mercenary...and just park a toon inside...alone you can't do that ..but with multi multi loggers.. you have them..and if the toon who hold them don't die and respawn...all the time he saty inside temple, all this time epics will inside...
Re: Timer on transition
I'm pretty sure I've despawned epics before. Fighting epics, get bored that they die slowly, leave and reenter, they are gone...epics are the only creatures that linger in an area when a player transitions to prevent players from running in/out/in to spawn/despawn them. (yeah, we thought of you cheaters for that)
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.