PK counter
Re: PK counter
If its going to be the detailed option (my vote is simple only) then my wish list would see some of the below fun stats added
Who has how many relics
How long since last relic was successfuly removed from a cradle
player kills since server reset
player kills since relic reset
player kills since wipe
Books spawned since relic reset
Uniques spawned since relic reset
Time since Relic Reset
List of players to hit 40 since Relic reset (a reasonable time frame for the information to be posted)
Who has how many relics
How long since last relic was successfuly removed from a cradle
player kills since server reset
player kills since relic reset
player kills since wipe
Books spawned since relic reset
Uniques spawned since relic reset
Time since Relic Reset
List of players to hit 40 since Relic reset (a reasonable time frame for the information to be posted)
Re: PK counter
deaths by rat since reset, deaths by AO guard since reset, deaths by poxx since reset...DM-Baccob wrote:If its going to be the detailed option (my vote is simple only) then my wish list would see some of the below fun stats added
Who has how many relics
How long since last relic was successfuly removed from a cradle
player kills since server reset
player kills since relic reset
player kills since wipe
Books spawned since relic reset
Uniques spawned since relic reset
Time since Relic Reset
List of players to hit 40 since Relic reset (a reasonable time frame for the information to be posted)
deaths by hellball since reset

deaths by hogre since reset

Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: PK counter
now your thinking 
Also can we make it so if a player drinks a pot or uses a GR scroll or heal kit it (yellow text) notifies all hostile players on the same map... im sick of the shouts. can we make it so its obvious so the accusation/denial can play out faster (for the record I support chuggers just not the people who pretend they didnt).

Also can we make it so if a player drinks a pot or uses a GR scroll or heal kit it (yellow text) notifies all hostile players on the same map... im sick of the shouts. can we make it so its obvious so the accusation/denial can play out faster (for the record I support chuggers just not the people who pretend they didnt).
Re: PK counter
Pfft, keep track of pots chugged, preemptively declare Carejo the person who flips the counter over to -blahblahblah
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
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- Noob
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Re: PK counter
I like the idea of keeping track of pk kills as well as factions kills. I don't know if you need all the other stuff.
It would be interested to see how often an +4 book is actually generated. As well as how many uniques are spawned that are not picked up.
If a person who wants to know who is logged on can actually log in and check.
It would be interested to see how often an +4 book is actually generated. As well as how many uniques are spawned that are not picked up.
If a person who wants to know who is logged on can actually log in and check.
Re: PK counter
Keeping tabs of people logged in at a given time isn't a bad idea - we can have stuff shown to players (so they can tag incidents like venge logging) and we can access more detailed info if needed.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: PK counter
Talked to alka late last night, when things are wildly optimistic and such.
So useful info:
- We run a mysql database to keep track of things on the server, there's already a call when a player dies so it won't add overhead. Server has 4gigs of ram, and two cores, nwn will use like 400M max of that and one core.
- We (meaning me) aren't familiar with synching mysql stuff in a way that's low overhead.
- Ask vaga or cely what's available on this horrible service we run the forums on. Don't remember off the top of my head except it's pretty light on space. (It runs mysql and obviously something like apache, depends on how much it takes to serve a page out of here or elsewhere from someone alka happily volunteered
)
Alka likes transactional which is pretty easy. Sounded fine to me except I would want a way to display in game--nwscript is blocking and pseudo-threading is awful, it's slower than anything but not quite as slow as getting data from elsewhere on the web.
So quickly off the top of my head are the two options so far:
- Transactional: throw some info into a db that's synched and purged every time a player kills a player. Something like a hashed entry from info like "Tep (tep's account level = 40) of LA killed Lokey (Lokey's account level = 1) of SL in Menzodurran: the Bordello." Something that can be scraped to tabulate interesting data.
- Do a local db out of this same info which would be available for query in game, but has mirroring for web use challenges to meet. Maybe innodb logging crap.
Don't think real time would be desirable, especially since when interesting things are happening server is at its busiest. Also I don't know how free sultan is to sneak things out over normal http if serving a web something from server.
Anyway, this is a low dev time/testing thing. We know what's going on and how it'll work for the most part, we do similar things all the time. Just decide on a design and find a host and devs for a webform if possible.
So useful info:
- We run a mysql database to keep track of things on the server, there's already a call when a player dies so it won't add overhead. Server has 4gigs of ram, and two cores, nwn will use like 400M max of that and one core.
- We (meaning me) aren't familiar with synching mysql stuff in a way that's low overhead.
- Ask vaga or cely what's available on this horrible service we run the forums on. Don't remember off the top of my head except it's pretty light on space. (It runs mysql and obviously something like apache, depends on how much it takes to serve a page out of here or elsewhere from someone alka happily volunteered

Alka likes transactional which is pretty easy. Sounded fine to me except I would want a way to display in game--nwscript is blocking and pseudo-threading is awful, it's slower than anything but not quite as slow as getting data from elsewhere on the web.
So quickly off the top of my head are the two options so far:
- Transactional: throw some info into a db that's synched and purged every time a player kills a player. Something like a hashed entry from info like "Tep (tep's account level = 40) of LA killed Lokey (Lokey's account level = 1) of SL in Menzodurran: the Bordello." Something that can be scraped to tabulate interesting data.
- Do a local db out of this same info which would be available for query in game, but has mirroring for web use challenges to meet. Maybe innodb logging crap.
Don't think real time would be desirable, especially since when interesting things are happening server is at its busiest. Also I don't know how free sultan is to sneak things out over normal http if serving a web something from server.
Anyway, this is a low dev time/testing thing. We know what's going on and how it'll work for the most part, we do similar things all the time. Just decide on a design and find a host and devs for a webform if possible.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
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Re: PK counter
I mentioned this years ago and even a money fee to who ever kills the pvp.ahh, the good 'ol days
it is like the government--- too many rules and regulations, every month more rules and regulations.
In the old days I would be pking you Chase and all the DM's here, except DD1 because he was asking for my help vs a true druid dragon, well 2 of them.
The olde days would be more action because of true guilds not belonging to 2 or 3 others or more
In the Olde days there was no mathiticians because we just saw each other and death was in the air.
In the olde days we had TRUE guilds
In the olde days we would log on and find that person and pk him
In the olde days when you met someone--respect was there or not
Now in these days anyone is anyone
Guilds are not secret
Many areas
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- Pk Bait
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Re: PK counter
Let's return to topic, shall we?
Here's a few silly suggestions that players may like:
1. Track the number of times a player completes a job. Once they've completed a dozen jobs in every faction all their toons get free job tokens on creation.
2. Track the amount of gold spent by players on dragon rides, and ferry rides. After a player spends 12 million on dragon rides, and 12 million on ferry rides, they get a nice discount.
3. Track the number of relic thefts that lead to a successful capture by the thief. After a thousand captures that player automatically gets 10% xp bonus whether or not their faction is in possession of their relic and one other. Possession of 2 or more enemy relics plus faction relic would naturally override this bonus.
Here's a few silly suggestions that players may like:
1. Track the number of times a player completes a job. Once they've completed a dozen jobs in every faction all their toons get free job tokens on creation.
2. Track the amount of gold spent by players on dragon rides, and ferry rides. After a player spends 12 million on dragon rides, and 12 million on ferry rides, they get a nice discount.
3. Track the number of relic thefts that lead to a successful capture by the thief. After a thousand captures that player automatically gets 10% xp bonus whether or not their faction is in possession of their relic and one other. Possession of 2 or more enemy relics plus faction relic would naturally override this bonus.
Re: PK counter
Yeah, you are right, those are silly suggestions.


Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: PK counter
So there's this for generating mini-maps: http://www.nwnx.org/phpBB2/viewtopic.php?t=1783
Not really on point, but wanted to link somewhere
Not really on point, but wanted to link somewhere

Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: PK counter
Wanted to give this a bump. Maybe take another look at this after the new areas are complete?
::MADD:: Nocturne - ::MADD:: Mouth for War - ::MADD:: Mauler - ::MADD:: Tegus - Mozzie the ::MADD:: - Oshosi the ::MADD:: - ::MADD:: Hellion - ::MADD:: MONSTER - ::MADD:: Maelstom- ::MADD:: Ah Pach - ::MADD:: Clown
Re: PK counter
Yeah, it's on my list. It came after the new area, but it's sitting on the list. ATM stun is sitting pretty high because of some recent news, but yeah.Nocturne wrote:Wanted to give this a bump. Maybe take another look at this after the new areas are complete?
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: PK counter
Sweet, thanks for the response.
::MADD:: Nocturne - ::MADD:: Mouth for War - ::MADD:: Mauler - ::MADD:: Tegus - Mozzie the ::MADD:: - Oshosi the ::MADD:: - ::MADD:: Hellion - ::MADD:: MONSTER - ::MADD:: Maelstom- ::MADD:: Ah Pach - ::MADD:: Clown