Trap Store

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Wolfarus
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Post by Wolfarus »

I think the crux of this whole matter is that people dont want to actually keep an eye out for trap ingredient drops, or actually "bother" with asking your fellow players (e.g. community INTERACTION) if they have any.

Before the loot bug came to be.. knuckles, crystals dropped at a resonable rate, especially on goblins. Thunderstones, alch fire and acid flasks were rarer, but not so much so as to be up there with book drop rarity.

Once the loot bug is fixed, maybe the drop rate for ingredients can be upped, then all you trap-happy people can start asking around and buying them like ya should :P


Another side of this matter to consider is the people who deliberately use pvp to harass other players. If a trap store is available, whats to stop them from buying all the ingred's they need to lay 100 traps in and around an enemy city, or a popular hunting area? Knowing full well (at least in the hunting area) that their traps could and prob would play a big roll in getting players killed by monsters and causing them gold and xp.

Thats prob why trap ingred drops arnt as common as people would like. To prevent pvp-abuse
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CrazyJ
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Post by CrazyJ »

I get Coldstones about as much as knuckles & crystals. Acid flasks, holy water, and alch fire are much rarer. I don't recall having seen Thunderstones in a very long time--I actually forgot they were in NS4.

High-level negative energy traps are nasty.... :D

-BannyD-
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Post by -BannyD- »

neg energy traps are nasty...but nowhere near the worst :)

i think just an increase in component drop rate would be fine, allowing these items to drop from higher than CR .5 mobs too. and perhaps we could see random traps while leveling so if there is a trapper handy they can disarm and take it. not sure if having traps randomly be placed, though, is possible
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JesterOI
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Post by JesterOI »

I know of plenty of places that one could "farm" traps from...

That being said, the devs may now proceed to find these places and nerf that tactic! :twisted:
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Squikker2001
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Post by Squikker2001 »

Well, with enough ranks in Disable Trap, couldn't you recover traps from the random chests?

Normally, a chest that is either trapped or locked will spawn near bosses like the Skeleton Captains and other unique bosses.
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Myrdyr
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Post by Myrdyr »

There are many, many, many ways for a store to be created to limit the number of items sold (limits can be made on who can get to the store, how often they can get there, how many they can buy, etc).

The problem is that it takes 9 components to make one epic trap, and currently the only way to get enough trap components is to spend 90% of your time farming components from low-level areas.

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Post by JesterOI »

Squikker2001 wrote:Well, with enough ranks in Disable Trap, couldn't you recover traps from the random chests?

Normally, a chest that is either trapped or locked will spawn near bosses like the Skeleton Captains and other unique bosses.
There are chests that aren't so random...
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Mr. O'Dearly
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Post by Mr. O'Dearly »

TGPO wrote:This is the reason we try to encourage a player driven economy.
id just like to bump this one up one more time.
I personally have never seen anyone even ask to buy trap components on shout. Ive got a box that I keep trap components in to sell to anybody who wants em but I usually forget because no one ever asks!

Create a market for them and shopkeepers (players) will come!

Just look at what happened with raise scrolls...

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shield
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Post by shield »

Trap components are not to hard to come by, it's more a matter of watching which class of monster and what faction have the best trap component drop. This is because the factiona and class of a creature effects how likely they are to drop trap components.
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Myrdyr
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Post by Myrdyr »

Another comparison: Imagine that you couldn't buy any ranged ammo at all, but could only get it as loot. Additionally, ranged ammo was no longer weightless.

Again, each epic trap requires 9 components to make. Each trap component weighs .3. There are 10 different types of trap components. 3 of the types of trap components are not stackable. So, if you are crafting epic traps, you're going to dedicate at least one coffer just to storing the components that you don't have enough of yet to make a trap. That coffer will weigh up to 25 lbs. It will take you up to 100 loot drops or more to get that number of trap components.

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Daedalus
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Post by Daedalus »

We were trying to think of bonuses for pure classes.... i think we just found a pure rogue bonus. Some way to make it easier to get trap components.
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Squikker2001
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Post by Squikker2001 »

Or maybe reduce the number of components required to make a certain level of trap?
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