deathdearler1 wrote:here is an idea. lets try to start making a few class specific items. weed them in a little. i know a pally just isn't a pally without his holy avenger. cheese builds or no i think class specific items would be a good thing to start investing in at a closer date than the ns "soon".
Sounds good, but really good stuff like this should be limited to the upper levels, say level 16 or 20. Probably the devs would do this anyway, but really great class specific stuff should be epic in nature.
And in the case of signature items like Holy Avengers, maybe they could be granted as rewards for high level faction quests; I think giving out a no drop Holy Avenger would be a great award for an NC paladin quest meant for the higher levels (maybe involving something like slaying the Unknown Evil or whatever it's called). Make players truely earn these items instead of hoarding a dozen of them on a mule and handing them out to other players.
That kind of remind me about the recent discussion about characters using gear that drops from their faction bosses. Instead of trading with a character who is likely an enemy of your faction (though such allegainces don't mean all that much to the current player base) for spoils of war from a raid on your faction, how about making some very good gear that's given out as a reward for accomplishing a major and significant task for your own faction? Such items should be no drop so they can't be traded, and these quests should be targeted to specific classes so a character doesn't get a piece of equipment he either can't equip, or is suboptimal for the character.