I would hope Fury will make an exception on multiboxing so DMs can play their DMz tagged toons AND officiate simultaneously - I promise, we won't cheat.

Sultan
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Thoughts on ridiculous cheese in general:Daral0085 wrote:Another question: ban draco skulls?
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Designed, play tested and already submitted... Fury Fight Club presents "The Pit"The place for the battle will be one that you cannot normally get to.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Cant blame Delisha for trying to expand her guild hall. *snickers*mining wrote:Looks good - would avoid use of Fury Guild Hall, solely because access at all times for features is good.
I'd even say none. Dealing with a cleric twice is ridiculously annoying, even if you have your own cleric.Rufio wrote:I'm thinking 1 raise/resurrection scroll or item per player maybe? I don't mind it so much in relic combat, but things might get tedious if the last guy alive just goes on evasion and raises their teammates over and over. Raises cast by a cleric should be fair game.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
The new design of the Fury Guild Hall (already sent) allows access to all anytime... the front door unlocked, the barracks (persistent chests) and the main meeting room (equip dyer) are locked allowing Fury members only... The reason for this design is to allow 90% of our players (who would never get an opportunity to see the inside of the Fury Guild) a chance to do so...Looks good - would avoid use of Fury Guild Hall, solely because access at all times for features is good
Its not solely because of that, but also because your guild hall is, by definition, in Melencia, and thus not a bind point for MASLLAAORK toons, and also a dangerous spot for lower levelled toons. If the fight club map is in Terrace Mettle, it's within a 30 second walk of Avendell, which is easily reached and bound to by everyone, including level 1-5ish toons.Delisha Zrazorian wrote:Greetings all...![]()
Thanks for all the great input![]()
The new design of the Fury Guild Hall (already sent) allows access to all anytime... the front door unlocked, the barracks (persistent chests) and the main meeting room (equip dyer) are locked allowing Fury members only... The reason for this design is to allow 90% of our players (who would never get an opportunity to see the inside of the Fury Guild) a chance to do so...Looks good - would avoid use of Fury Guild Hall, solely because access at all times for features is good![]()
We will hash over all your comments and present a new set of detailed, revised rules for Fury Fight Club... will post after the Defender event![]()
We live to fight... We fight to live!
Hail Fury!![]()
at your service,
DZ
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
well there you go...Its not solely because of that, but also because your guild hall is, by definition, in Melencia, and thus not a bind point for MASLLAAORK toons, and also a dangerous spot for lower levelled toons. If the fight club map is in Terrace Mettle, it's within a 30 second walk of Avendell, which is easily reached and bound to by everyone, including level 1-5ish toons.