PP Revamped
Re: PP Revamped
Ideally, a higher lvl item should have a more difficult DC than an item of lesser lvl. Black robe should be harder to take than those nasty green gnome battle robes.
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Re: PP Revamped
so because the magic ability is more enhanced it sticks in your pack more? like...at lvl 35 it super glues itself to your pocket? no.
Re: PP Revamped
I agree with Tep, just cuz the item is more powerfull doesnt mean its harder to PP by any means.
Amoenotep wrote:korr is the greatest
Re: PP Revamped
Maybe things in boxes/coffers should be harder to steal. For that matter, how does it work currently? Could you PP an item out of a coffer or would you have to steal the entire coffer (which would obviously fail if it was full of the stuff you don't want stolen)?
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Re: PP Revamped
I am personally against creating mule characters, and it seems to me that I will then be a prime target for many PP'ers should the rules allow it to become alot easier. I simply don't like mules, if I can't carry it, I don't need it.
Re: PP Revamped
Which of your toons carries around the good stuff Dazried? I'll be looking for them.
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Re: PP Revamped
We ignore things like say, how a gnome can carry and organize 20 halberds. I was thinking more along the lines of, a character would naturally 'pack' their gear so that they could 'keep track' of their better items, while stuffing the 'crap' somewhere and not guarding it as intently. Just a sliding scale that might help prevent abuse in the case that another solution can work with this.Amoenotep wrote:so because the magic ability is more enhanced it sticks in your pack more? like...at lvl 35 it super glues itself to your pocket? no.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: PP Revamped
Can pp get items in boxes... I was under the impresion that my 12 crates of helebards where safe
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Re: PP Revamped
I definitely see Bargs point here. I would also add that it would make sense for items that glow to have an added DC.Bargeld wrote:We ignore things like say, how a gnome can carry and organize 20 halberds. I was thinking more along the lines of, a character would naturally 'pack' their gear so that they could 'keep track' of their better items, while stuffing the 'crap' somewhere and not guarding it as intently. Just a sliding scale that might help prevent abuse in the case that another solution can work with this.Amoenotep wrote:so because the magic ability is more enhanced it sticks in your pack more? like...at lvl 35 it super glues itself to your pocket? no.
The problem with PvP pickpocket (and disarm for that matter) is that everything else you do to other toons is temporary, and correctly so. If your toon can take down someone else's toon, it's cool they can respawn and go about their day.
But with these skills, even tweaked, you can seriously disrupt things by taking away the rewards of huge amounts of effort permanently. I mean a level 40 clc has no discipline or spot calss skill, so I guess if you play that toon people are free to just take whatever they want from you?
The server is set up for some items to be really hard to get, taking hours and hours with a strong group and a lot of luck. For example: I've personally been on 8-10 Posi runs each lasting several hours. In all that time I've never seen a pair of boots drop off a Glimmerskin- That's fine, it's fun as hell looking for them, and when I finally do get them, it'll be really rewarding. For someone to be able to then go into my pack and take them away is broken. I've heard firsthand accounts already about people who've lost high level items because someone took them from them via disarm or pickpocket.
And let me pre-empt any crapola responses of "Make every toon un pickpocketable and un disarmable" by saying not only is that a stupid and elitist comment that only applies to people who have huge amounts of time to play, it takes away some of the classes that people really want to play. Level 40 clcs in my example, are awesome to have around and get instant invites from me, is it fair that it's dangerous for them to ever have a great weapon/item? A disarmer or PPer can just try again until they get it, and the consequenses are not permanent if they fail.
Disarm/pp should either be made non-permanent (get your items back next reset or something) or there should be a penalty for getting caught that's just as permanent. If stealing got your hands cut off there would be a lot less of it.
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Re: PP Revamped
I dunno if its possible, but if you could flag items that are stolen somehow with the original owner on it and then whenever the thief gets killed in pvp all items are returned to their rightful owner, you'd make the stealing a lot less permanent and you could actually get some nice hunting and bounty hunting going.
Plus ofcourse you'd have to make the items non transferable, so it might all be too much work, but still fun to think about
Plus ofcourse you'd have to make the items non transferable, so it might all be too much work, but still fun to think about
Re: PP Revamped
Rain...if the glimmer boots are the only thing you have in inventory then yes you would lose them. This is how it is already. And as far as a 40 clc PP'd due to lack of spot, that is one of the risks when you build a toon with a specific focus. At least PP is random (as long as you have other like items), Disarm sucks because you already know what item you are going to lose, the one you are wielding.
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Re: PP Revamped
It is all fun and games until one of several major exploits are used. Since the staff does not like exploits being mentioned publicly, I will refrain... oh but how I wish I could share some of the really fun ones. I will make this loud and clear... we have had a great influx of new players as of late which has brought renewed life to the server. Make PP abusive again on this server and many people will stop playing. It was nerfed for a reason. They will all have an "Ade" breakdown. Before the changes books and many other items were swiped on a regular basis. The only reason anyone would want to bring back the PP improvements is to strip people of their hard earned items rather than go earn them themselves. Believe me, with the exploits that are already known many toons would be STRIPPED NAKED unless they logged out.... and then they would have to know what is going on in order to realize they need to log fast.
I think resurrecting PP is a terrible idea.
I think resurrecting PP is a terrible idea.
"Once you start down the dark path of nerfing, forever will it dominate your destiny. Exceptions to this are few. "
Re: PP Revamped
for what its worth you should only be able to pp stuff in inventory... never anything actually on you.
pickpocketing the boots someone's wearing without them noticing is retarded.
as for the lv 40 clr, i think as long as there are a variety of ways to avoid pp it will be ok. low spot? get high reflex save. there are a couple of ways for such builds to mitigate disarm too (that are not "only use lv 16 weapons")
pickpocketing the boots someone's wearing without them noticing is retarded.
as for the lv 40 clr, i think as long as there are a variety of ways to avoid pp it will be ok. low spot? get high reflex save. there are a couple of ways for such builds to mitigate disarm too (that are not "only use lv 16 weapons")
Re: PP Revamped
The point is that it's not a risk that's in line with other risks in the game, because it's a permenant loss. I mean I party with people who build so poorly that they die anywhere from 2-20 times every party, but they have high discipline, so they are less likely to lose items than pure clerics who are MUCH better built and more fun to have in the group.Lorkar wrote: And as far as a 40 clc PP'd due to lack of spot, that is one of the risks when you build a toon with a specific focus.
That would be perfect IMO. Not counting gold or stackable items like gems/pots/arrows. I'd love to see that change put in on disarm especially. I'd also like to see more monsters who are worth disarming/pickpocketing to keep these skills usefull. Hell, even without keeping someones weapons, Disarm is still very powerful.Shhhhhhh wrote:dunno if its possible, but if you could flag items that are stolen somehow with the original owner on it and then whenever the thief gets killed in pvp all items are returned to their rightful owner, you'd make the stealing a lot less permanent and you could actually get some nice hunting and bounty hunting going.
Plus ofcourse you'd have to make the items non transferable, so it might all be too much work, but still fun to think about
Chernobyl_Glow wrote:the players in AO/RK are evil two headed trolls in real life who kick their dogs and speed through school zones
Shamedmonkey wrote:I can feel myself get stupider.
Re: PP Revamped
Recheck my quote from the wiki, if youre killed it returns the PP item.
Im not asking for PP to go back to an abusive level, but as it stands right now its absolutely useless unless youre looking for 60 gold.
Im not asking for PP to go back to an abusive level, but as it stands right now its absolutely useless unless youre looking for 60 gold.
Amoenotep wrote:korr is the greatest