Wiz restrictions

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LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Re: Wiz restrictions

Post by LinuxPup »

No way.
Lead NS4 developer

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[ ...Darkfalz... ]
[ Azchekelon ]

Brionn_Unbound
Noob
Posts: 17
Joined: Wed Nov 08, 2006 7:42 am
Location: ! location! location!

Re: Wiz restrictions

Post by Brionn_Unbound »

Wizards are more than welcome in Daeron. They add variety to the witch burnings. :P
Mleh! Now I'm upside down......

--Ashe--
Looking for group
Posts: 161
Joined: Fri Jul 06, 2007 11:38 am

Re: Wiz restrictions

Post by --Ashe-- »

Brionn mispoke... we call them kindling.
Celeste Harenhaal {FoN}, Rayne Quinn {FoN}, Vin {FoN}
Shogun (TSS), Zen (TSS)
Tyrion SyN, Deviant SyN, Rahvin SyN, Venial SyN

frogofpeace
PKer
Posts: 1237
Joined: Sat Oct 28, 2006 7:14 am

Re: Wiz restrictions

Post by frogofpeace »

And we can tell if they're wizards if they float, because they're made of wood.
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr

Korr
PKer
Posts: 1049
Joined: Wed Jul 18, 2007 1:59 am
Location: Lawrence, KS

Re: Wiz restrictions

Post by Korr »

Just like the ducks!
Amoenotep wrote:korr is the greatest :(
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Tsavong
Spamalot
Posts: 558
Joined: Sun Jun 24, 2007 8:50 pm

Re: Wiz restrictions

Post by Tsavong »

Lorkar wrote:How's about reopening LA as a playable faction but only to good aligned base classes?
no only good aligned wizerds :twisted:
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.

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