Insane Requests

Post your tips, ideas for improvements, requests for new features, etc. here
-BannyD-
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Re: Insane Requests

Post by -BannyD- »

PeregrineV wrote:Elemental pits on each plane where weapons can be "dipped" into the raw element and gain additional damage. If that's unbalanced, then:
1) You can change the element type, but only if an element type alreayd exists on a weapon.
AND/OR
2) There is a chance the weapon is destroyed instead of being imbued.
OR
Any combination of the above.
thats actually...a pretty damn cool idea. though im not sure how effective it would be to dip your sword in a lava pool in the fire plane so it does extra fire dmg...against fire immunes. hmm, similar would happen in the other planes
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PeregrineV
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Re: Insane Requests

Post by PeregrineV »

Ring (Amulet, cloak, whatever) of spell turning where the spell is "cast" back at the caster. Should have charges or level max, but would be sweet to see the results the very first time it's used.

Item of spell storing- Would the script be possible? Cast a spell into the item, and click on the item later to use? For balance purposes, would have to be capped or maybe only pre-determined spells. Maybe usable be all, maybe only casters, maybe UMD check.

Bargeld
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Re: Insane Requests

Post by Bargeld »

PeregrineV wrote:Item of spell storing- Would the script be possible? Cast a spell into the item, and click on the item later to use? For balance purposes, would have to be capped or maybe only pre-determined spells. Maybe usable be all, maybe only casters, maybe UMD check.
I think they call those 'scrolls' or 'potions' ;)
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Charles I
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Re: Insane Requests

Post by Charles I »

Change all of the Party PvP areas where combat is allowed to Full PvP areas. Provide an experience point penalty for killing a friendly. Add in an auto boot feature for OnChatWhining.
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Re: Insane Requests

Post by Fatzo »

Charles I wrote:Change all of the Party PvP areas where combat is allowed to Full PvP areas. Provide an experience point penalty for killing a friendly. Add in an auto boot feature for OnChatWhining.

on the contrary ---- speaking of dipping weapons into pools of stuff.... have a pool of liquid SPAM ! ; where a weapon can be submerged in ; and on hit - there will be a chance to cast [SPAM] on shout channel :lol:
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Re: Insane Requests

Post by Celorn »

How about the 'Beholder Antimagic Cone' gets removed from Aoas, Demiliches and Void Oozes... they aren't Beholders!!! ;] Plus the ability seems to be bugged still (tested this weekend) and strips earth gen aura.

As for mounts -- it seems that it can be done without hacks, since you can set your 'tail' to ANY effect or shape - you could have halflings and kobolds riding around on worgs quite easily I'd think. It does look a bit 'wrong' when a humanoid is set to a tail of another humanoid tho heeh.

As for teleporting -> we already have a 'Town Portal' feature now (Death Express) so why not the other way? Maybe replace a useless mage spell with a party portal spell? Or how about an artifact like the 'Divining Rod' but instead of porting you to the diviner locations, it ports you to either; your party leader, or a random party member, or a random location (5% chance?) which could be -anywhere- :twisted:

As for weapon damage -> It'd be cool if when you're in a plane, there's a 1-use artifact that could drop randomly (or maybe just from the boss) that when used will perminently add the planes main damage type to your weapon, say 1d8?

As for spell storing -> I think what he meant was being able to store spells on a device and recharge it later, which was added in HoTU (spell sequencer)
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LinuxPup
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Re: Insane Requests

Post by LinuxPup »

How about the 'Beholder Antimagic Cone' gets removed from Aoas, Demiliches and Void Oozes... they aren't Beholders!!! ;] Plus the ability seems to be bugged still (tested this weekend) and strips earth gen aura.
Its intended to be a general anti-magic cone attack... in that sense it fits Aoas really well... as far as dispelling the earth gen aura, that's definitely a bug which I can look into again... perhaps sometime you're on we can check it out.
As for spell storing -> I think what he meant was being able to store spells on a device and recharge it later, which was added in HoTU (spell sequencer)
A new feature is coming that is different, but similar to this and available to all casters of any level... I think players are really going to love it... :D
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PeregrineV
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Re: Insane Requests

Post by PeregrineV »

Change the parry skill so that for every 10 points in the skill, +1 is added to the Dodge AC to make up for the fact parry sucks. It can keep doing what it does also, but I'm sure a true fix is probably more than the devs want to do.

Have "prize" token drop that can be used later to trade for a faction specific equipment (of your own faction). (It still bothers me that I can only get equipment for "my" faction from someone who is from a different faction :x )

Have the points in appraise skill increase the revenue earned from selling items to merchants. an appraise skill of 50 will give the players 50% more gold for each item when sold and/or reduce the costs of buying items. (Maybe including potions??).

Bargeld
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Re: Insane Requests

Post by Bargeld »

Dopplegangers of PCs!

A script that can alter a base NPC and give it the same stats and items as the PC. This can be used in the module setting if the drops from them were tweaked.

Could this also be used in a closed arena setting to allow one player to play as another PC character by swapping control of their bodies? You could see whether you really are the best at using your own toon! Or have a battle of 10 of the same toon vs 10 of someone elses toon and wager on the outcome. Could even build an interactice object like a battle station, that you can change the orders of your units... aggressive, defensive, hold ground, group together, flee, cast defensive, cast offensive, cast debuff, cast self buff, cast group buff, etc. So you could alter and control the flow of the battle.
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LinuxPup
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Re: Insane Requests

Post by LinuxPup »

While not nearly extensive as your idea, Bargeld... something like this is already implemented in a new upcoming area. :D
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Blystos Re
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Re: Insane Requests

Post by Blystos Re »

How about magical portals from a specific faction to random places throughout Aetheria?

Oh, wait...nevermind... :lol:

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PeregrineV
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Re: Insane Requests

Post by PeregrineV »

Bargeld wrote:Dopplegangers of PCs!

A script that can alter a base NPC and give it the same stats and items as the PC. This can be used in the module setting if the drops from them were tweaked.

Could this also be used in a closed arena setting to allow one player to play as another PC character by swapping control of their bodies? You could see whether you really are the best at using your own toon! Or have a battle of 10 of the same toon vs 10 of someone elses toon and wager on the outcome. Could even build an interactice object like a battle station, that you can change the orders of your units... aggressive, defensive, hold ground, group together, flee, cast defensive, cast offensive, cast debuff, cast self buff, cast group buff, etc. So you could alter and control the flow of the battle.
I love the doppleganger idea! I saw some on another PW, and the first time I did I got my butt handed to me-hard. But, it was also pointed out in a previous thread that the AI would not play the character as optimally as a player.

With all that, I look forward to the dopplegangers and the new area!! :D

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PeregrineV
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Re: Insane Requests

Post by PeregrineV »

Magic Dead Zones
No magic works. All spell or spell like effects are dispelled and casting/using them has no effect.

High magic zones
All spells and spell like effects are maximized, for both duration and damage.

Wild magic zones
Spells (and spell-like effects?) create a random (to the player, at least) effect.

Anti-Elemental Zones
Eveyone in this zone recieves 100% resistance to a given element. So in the Acid free zone, nobody can be damaged by acid, etc.

Regenration Zone
Everybody in the zone regenrates level/hp or 10/hp a round (including monsters).

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Re: Insane Requests

Post by Ragnareith »

Having IGMS once again visually fire all the missiles it should :) There was something so innately satisfying about seeing that many projectiles in the air...
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Re: Insane Requests

Post by burrahobbit »

[quote]Having IGMS once again visually fire all the missiles it should There was something so innately satisfying about seeing that many projectiles in the air...
/[quote]

If you did this then each missile would do 12 dmg or less and wouldnt get past dmg resistences....... On second thought, i think its a great idea! NERF THE IGM!!
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