

No you're right, they are nerfs... but you're wrong in that they're easy to kill now... they're still the toughest class on the server without a summon, and it happens that they have the best summon. You realize divine might doesn't consider divine vulnerabilities right? A paladin's divine might still only does 20 damage max, not 30.Hmmm Rangers and monks... I see no problem with having those in MA. Others have them... besides, PM's are easy to take down now with the nerfs.. er changes as some would like to say instead of nerf... so there should be no problem at all. Come on.. give MA some lovin... Rangers and monks for the land of Garagoth!!!
Hmmm Rangers and monks... I see no problem with having those in MA. Others have them... besides, PM's are easy to take down now with the nerfs.. er changes as some would like to say instead of nerf... so there should be no problem at all. Come on.. give MA some lovin... Rangers and monks for the land of Garagoth!!!
Shhhh.. you are making my case for other classes more difficult!!!LinuxPup wrote: No you're right, they are nerfs... but you're wrong in that they're easy to kill now... they're still the toughest class on the server without a summon, and it happens that they have the best summon. You realize divine might doesn't consider divine vulnerabilities right? A paladin's divine might still only does 20 damage max, not 30.
uh, all that and more can already be done with ftr/bard/pm. and i have yet to witness the "Pale Master Apocalypse."Celorn wrote:... 'uber' melee toons, bard/ranger/pm, max spot, max ab, max disc, dual-attacks, possible bane of enemies... So as I can see, things are designed the way they are for some very good reasons.