Caster druid

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Daral0085
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Re: Caster druid

Post by Daral0085 »

Lokey wrote:and you have to list each so instead of level < 10 you'd need something ugly like switch (level) {case 1,2,3,4,5,6,7,8,9,10 {whatever; break;} case 11,12,...} and it'd become an even more unreadable mess.
This is how nearly every switch statement works (like, in C/C++/Java/C#/...). Switches do not support ranges of values, so Lokey is correct; you'd have to list out each value individually. Hypothetically you could feed the level values to a step function (i.e. assign each range to a single value) and then switch on the step values but that just makes things even more complicated...
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Rufio
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Re: Caster druid

Post by Rufio »

Lokey wrote:Quillfire 2d8 + 1/2 caster level magic damage. The spell focuses just select different poisons. You can have the list if you really want.
Is there a cap on that damage? Wiki says the 1/2 caster level damage caps at +16.

Also, quillfire obviously scales with caster level, but what is nHD on infestation of maggots? Is that just the total hit die of the caster, or does it require that many caster levels?
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Lokey
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Re: Caster druid

Post by Lokey »

Spell = normally caster level, we'd say if it's an exception (like div power/tensor's trans because too much effort to figure out when you took those levels plus items) . Quillfire caps at 30 or 32.
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