This is how nearly every switch statement works (like, in C/C++/Java/C#/...). Switches do not support ranges of values, so Lokey is correct; you'd have to list out each value individually. Hypothetically you could feed the level values to a step function (i.e. assign each range to a single value) and then switch on the step values but that just makes things even more complicated...Lokey wrote:and you have to list each so instead of level < 10 you'd need something ugly like switch (level) {case 1,2,3,4,5,6,7,8,9,10 {whatever; break;} case 11,12,...} and it'd become an even more unreadable mess.
Caster druid
Re: Caster druid
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Re: Caster druid
Is there a cap on that damage? Wiki says the 1/2 caster level damage caps at +16.Lokey wrote:Quillfire 2d8 + 1/2 caster level magic damage. The spell focuses just select different poisons. You can have the list if you really want.
Also, quillfire obviously scales with caster level, but what is nHD on infestation of maggots? Is that just the total hit die of the caster, or does it require that many caster levels?
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: Caster druid
Spell = normally caster level, we'd say if it's an exception (like div power/tensor's trans because too much effort to figure out when you took those levels plus items) . Quillfire caps at 30 or 32.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.