Rufio wrote:I disagree with monkey about NC having the fewest build options though. NC has clear limitations, but they are very good at what they can do.
Perhaps a disagreement on semantics then. NC has a good number of powerful builds for PvP. They have the most limited range of classes to choose from for party balance and variety in multi-classing options:
NC - no Druids, Barbarians, Rogues, Wizards, Sorcerers, Blackguards
SL - no Druids, Rangers, Paladins, Harper Scouts
Factoring in TC and MA to make it a meaningful discussion of balance:
TCNC - No Wizards, Sorcerers, Blackguards (no Githyanki or Tiefling)
MASL - No Rangers, Druids, Paladins (no Aasimar)
AORK - Boring prestige classes to level and play (IMO)
And since this is a thread on transitions...
TC has no doors on any transition points to facilitate ambushes. Only SL has secret doors to slow down or delay raiders.
TC is still the most fun faction to play, IMO, even if it is arguably the weakest for PvP.